Ideal Expansion Pack

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Justin Thyme
Posts: 38
Joined: Mon Sep 12, 2005 3:58 pm

Ideal Expansion Pack

Post by Justin Thyme »

All MP

- Bots
- about a dozen new player models
- 2 or 3 new game modes (1 flag CTF & Domination?)
- about a dozen new maps (about 1/3 of those for <8 players) (no remakes, leave that to the mod community)
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Justin Thyme
http://tremor.quakedev.com
Doomcore
Posts: 119
Joined: Sun Sep 18, 2005 3:05 pm

Post by Doomcore »

Yes....I agree.... :D
xchaser
Posts: 280
Joined: Sat Dec 04, 1999 8:00 am

Post by xchaser »

I 2nd that Amen.
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dzjepp
Posts: 12839
Joined: Wed Mar 28, 2001 8:00 am

Post by dzjepp »

How about they give it to us for free...
Don Carlos
Posts: 17509
Joined: Thu Jan 01, 1970 12:00 am

Post by Don Carlos »

dzjepp wrote:How about they give it to us for free...
Sounds like a plan

Patches for hte game like q2 had, the 3.20 had a nice
selection of multiplayer maps :D
Where were you when the West was defeated?
[url=http://profile.mygamercard.net/doncarlos83][img]http://card.mygamercard.net/gbar/doncarlos83.gif[/img][/url]
jayP.lq
Posts: 202
Joined: Tue Mar 01, 2005 8:33 pm

Re: Ideal Expansion Pack

Post by jayP.lq »

Justin Thyme wrote:All MP

- Bots
- about a dozen new player models
- 2 or 3 new game modes (1 flag CTF & Domination?)
- about a dozen new maps (about 1/3 of those for <8 players) (no remakes, leave that to the mod community)
:icon14:
Icon of Sin
Posts: 18
Joined: Sun Mar 12, 2000 8:00 am

Post by Icon of Sin »

Hell with an expansion pack, they should point this in the first point release. At least the bots and player models...
tr1nity
Posts: 18
Joined: Sat Oct 22, 2005 8:09 am

Post by tr1nity »

Icon of Sin wrote:Hell with an expansion pack, they should point this in the first point release. At least the bots and player models...
Totally agree.
[size=59]RA4 PLZ?[/size]
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