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WOW, Half-Life2 looks with Bloom/HDR.

Posted: Sat Feb 26, 2005 4:48 pm
by inphlict
There is a new unoffical mod made by Neotokyo to add Bloom/HDR effect to Half-Life2.

Here is a screenshot.

[lvlshot]http://img104.exs.cx/img104/2244/d1trai ... 0090bl.jpg[/lvlshot]

More screenshots & download link can be found here:
http://phase0.blogspot.com/2005/02/hdrb ... life2.html

Posted: Sat Feb 26, 2005 5:26 pm
by Freakaloin
nice broken link...

Posted: Sat Feb 26, 2005 5:28 pm
by Guest
Freakaloin wrote:nice broken link...
Worked for me.

Looks pretty good. :icon14:

Posted: Sat Feb 26, 2005 5:34 pm
by Freakaloin
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Posted: Sat Feb 26, 2005 5:35 pm
by Grudge
meh, slapping light blooms on everything doesn't always make it look better. It looked great in Thief 3, but that doesn't mean that it fits HL2.

Posted: Sat Feb 26, 2005 5:36 pm
by Freakaloin
does it kill frames like in far cry?

Posted: Sat Feb 26, 2005 5:39 pm
by Guest
Freakaloin wrote:does it kill frames like in far cry?
Most of them are saying there's very little difference in frame rate. Just a bit longer load time.

Posted: Sat Feb 26, 2005 7:08 pm
by seremtan
HDR and light blooms are two different things. HL2 already has light blooming (the sunset just before Black Mesa East for example). HDR uses floating point values for RGB colour instead of usual 0-255 integer values. This means gradations of colour are represented accurately and not banded due to rounding of colour values to the nearest integer. While this is excellent, and makes clear blue skies look good, it has a huge FPS hit, and even with SLI 6800s you can't have HDR and AA without killing the game.

FYI.

Posted: Sat Feb 26, 2005 7:23 pm
by moifah
Looks nice.

Posted: Sat Feb 26, 2005 7:47 pm
by dzjepp
Valve is going to release their own HDR test map soon available for download. That dosen't look like HDR, it's all bloom.

Posted: Sat Feb 26, 2005 7:47 pm
by inolen
seremtan wrote:HDR and light blooms are two different things. HL2 already has light blooming (the sunset just before Black Mesa East for example). HDR uses floating point values for RGB colour instead of usual 0-255 integer values. This means gradations of colour are represented accurately and not banded due to rounding of colour values to the nearest integer. While this is excellent, and makes clear blue skies look good, it has a huge FPS hit, and even with SLI 6800s you can't have HDR and AA without killing the game.

FYI.
I don't remember the sunset before the Black Mesa East... but this just looks like a vertex/pixel shader that simulates the bloom effect.

Posted: Sat Feb 26, 2005 7:49 pm
by dzjepp
You can turn it on via mat_bloom (regular HL2)... I couldn't tell if there was any noticeable difference though. Maybe my 9800 Pro dosen't support it. :shrug:

Posted: Sun Feb 27, 2005 1:14 pm
by glossy
it looks alright, but the shots with the scientist being really shiny just doesn't look realistic and more of an annoying, i'm-really-tired effect to it.

the last one here looks great with the subtlety of it.

Posted: Sun Feb 27, 2005 2:16 pm
by Pext
this effect seems to be the new lensflare pendant. i've seen a certain overuse recently.

not that it's a bad effect - but at some point it does just not look more realistic if it's turned on.

Posted: Sun Feb 27, 2005 3:39 pm
by Dr_Watson
looks like an "im drunk and seeing light halos" effect... kind of disorienting and ugly IMO.

Posted: Mon Feb 28, 2005 9:05 am
by Eraser
Doesn't look good at all IMO

Posted: Mon Feb 28, 2005 10:03 am
by Testoclesius
jesus christ that looks so crap :lol:

Re: WOW, Half-Life2 looks with Bloom/HDR.

Posted: Thu Oct 19, 2017 5:09 pm
by seremtan
forget that shit, look at how HL2 looks in the Unreal4 engine :)

[lvlshot]https://i.imgur.com/gPmRMwT.jpg[/lvlshot]

[lvlshot]https://i.imgur.com/rpUmoXN.jpg[/lvlshot]

[lvlshot]https://i.imgur.com/AHYChcj.jpg[/lvlshot]

i'd play it - in the unlikely event of it actually releasing as a complete game given the lead time for Black Mesa :|

Re:

Posted: Thu Oct 19, 2017 5:09 pm
by seremtan
Testoclesius wrote:jesus christ that looks so crap :olo:
:olo: fuck off nerd :olo:

Re: WOW, Half-Life2 looks with Bloom/HDR.

Posted: Thu Oct 19, 2017 5:40 pm
by Don Carlos
Thats impressive

Re: WOW, Half-Life2 looks with Bloom/HDR.

Posted: Thu Oct 19, 2017 9:21 pm
by Whiskey 7
Did they get this working? I see some videos and pictures about the internet but not much more.

Re: WOW, Half-Life2 looks with Bloom/HDR.

Posted: Fri Oct 20, 2017 8:53 am
by Eraser
seremtan wrote:forget that shit, look at how HL2 looks in the Unreal4 engine :)
Looks like that's been built from scratch, so other than the subject matter, you can't really say it's Half-Life 2.

Re: WOW, Half-Life2 looks with Bloom/HDR.

Posted: Fri Oct 20, 2017 11:19 am
by MKJ
Half-Theseus

Re: WOW, Half-Life2 looks with Bloom/HDR.

Posted: Fri Oct 20, 2017 11:25 am
by seremtan
Eraser wrote:
seremtan wrote:forget that shit, look at how HL2 looks in the Unreal4 engine :)
Looks like that's been built from scratch, so other than the subject matter, you can't really say it's Half-Life 2.
you know what i mean

pedantic fuck :|

Re: WOW, Half-Life2 looks with Bloom/HDR.

Posted: Fri Oct 20, 2017 5:04 pm
by phantasmagoria
seremtan wrote:[lvlshot]https://i.imgur.com/rpUmoXN.jpg[/lvlshot]
the brickwork texture on the columns framing the shot? looks like printed wallpaper the way it flows from one wall to the next. :puke:

c'mon guys, if a job's worth doing :alert: