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Remove Quad from Quake 4

Posted: Wed Oct 26, 2005 3:27 am
by GUTS
Hi all, I've looked around a bit, but cant seem to find any server side commands that will remove the quad from the cycling maps.

Anyone know of a link or command to remove items from maps?

Thanks,

Guts

Posted: Wed Oct 26, 2005 3:36 am
by DRuM
bind x tellquadtofuckoff "1"

Posted: Wed Oct 26, 2005 3:43 am
by Denz
You have to edit the map, remove the quad and rename the map.

When we get custom map support on the server then we can upload them.

Posted: Wed Oct 26, 2005 3:46 am
by GUTS
shitty :/

Posted: Wed Oct 26, 2005 3:48 am
by Denz
Yeah I know. I know Quake 3 had something like that, I may look into this.

Posted: Wed Oct 26, 2005 3:54 am
by Bdw3
VQ3 had g_quadfactor
which was 3 by default.

Posted: Wed Oct 26, 2005 4:19 am
by axbaby
seta si_entityFilter "" //filter to use when spawning entities (possible way to remove weaps, powerups?)

maybe a filter.cfg or something needs to be created for admins to get this to work.

Posted: Wed Oct 26, 2005 4:50 am
by §ìgñå
you may be on to something ax.