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GUTS
- Posts: 2
- Joined: Wed Oct 26, 2005 3:25 am
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by GUTS »
Hi all, I've looked around a bit, but cant seem to find any server side commands that will remove the quad from the cycling maps.
Anyone know of a link or command to remove items from maps?
Thanks,
Guts
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DRuM
- Posts: 6841
- Joined: Mon Oct 28, 2002 8:00 am
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by DRuM »
bind x tellquadtofuckoff "1"
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Denz
- Posts: 2587
- Joined: Thu Aug 17, 2000 7:00 am
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by Denz »
You have to edit the map, remove the quad and rename the map.
When we get custom map support on the server then we can upload them.
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GUTS
- Posts: 2
- Joined: Wed Oct 26, 2005 3:25 am
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by GUTS »
shitty :/
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Denz
- Posts: 2587
- Joined: Thu Aug 17, 2000 7:00 am
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by Denz »
Yeah I know. I know Quake 3 had something like that, I may look into this.
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Bdw3
- Posts: 3348
- Joined: Sun Mar 12, 2000 8:00 am
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by Bdw3 »
VQ3 had g_quadfactor
which was 3 by default.
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axbaby
- Posts: 3424
- Joined: Wed Dec 22, 1999 8:00 am
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by axbaby »
seta si_entityFilter "" //filter to use when spawning entities (possible way to remove weaps, powerups?)
maybe a filter.cfg or something needs to be created for admins to get this to work.
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§ìgñå
- Posts: 210
- Joined: Sat Jan 01, 2000 8:00 am
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by §ìgñå »
you may be on to something ax.