Remove Quad from Quake 4

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GUTS
Posts: 2
Joined: Wed Oct 26, 2005 3:25 am

Remove Quad from Quake 4

Post by GUTS »

Hi all, I've looked around a bit, but cant seem to find any server side commands that will remove the quad from the cycling maps.

Anyone know of a link or command to remove items from maps?

Thanks,

Guts
DRuM
Posts: 6841
Joined: Mon Oct 28, 2002 8:00 am

Post by DRuM »

bind x tellquadtofuckoff "1"
Denz
Posts: 2587
Joined: Thu Aug 17, 2000 7:00 am

Post by Denz »

You have to edit the map, remove the quad and rename the map.

When we get custom map support on the server then we can upload them.
GUTS
Posts: 2
Joined: Wed Oct 26, 2005 3:25 am

Post by GUTS »

shitty :/
Denz
Posts: 2587
Joined: Thu Aug 17, 2000 7:00 am

Post by Denz »

Yeah I know. I know Quake 3 had something like that, I may look into this.
Bdw3
Posts: 3348
Joined: Sun Mar 12, 2000 8:00 am

Post by Bdw3 »

VQ3 had g_quadfactor
which was 3 by default.
axbaby
Posts: 3424
Joined: Wed Dec 22, 1999 8:00 am

Post by axbaby »

seta si_entityFilter "" //filter to use when spawning entities (possible way to remove weaps, powerups?)

maybe a filter.cfg or something needs to be created for admins to get this to work.
§ìgñå
Posts: 210
Joined: Sat Jan 01, 2000 8:00 am

Post by §ìgñå »

you may be on to something ax.
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