Connection Interrupts
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Connection Interrupts
Alright, during gameplay i get CI's. usually 6 - 10 per match. you've seen/heard this before; yes, me too, but i mostly get them when i die, fall into a void, etc. why is that?
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is it mostly when you fall into void or when you die in general?
stabbing in the dark here, but it might be that because the void is so visually simple, your framerate spikes causing you to lag (i think this is only a prob if ur upload is suffering though)
try capping your fps at a low rate just to experiment and see if problem still occurs.
stabbing in the dark here, but it might be that because the void is so visually simple, your framerate spikes causing you to lag (i think this is only a prob if ur upload is suffering though)
try capping your fps at a low rate just to experiment and see if problem still occurs.
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also, run a traceroute while playing and note the times at which you lagged. Then go back and examine the traceroute and look at the patterns on the graph that correspond to those times. They might just look like big red blocks of red or something.
Now run a traceroute for an hour or so without playing and see if those patterns occur.
If they do, then it's not a quake specific thing, and it's probably coz you fall into void so much that everytime you do lag, you're dying.
Now run a traceroute for an hour or so without playing and see if those patterns occur.
If they do, then it's not a quake specific thing, and it's probably coz you fall into void so much that everytime you do lag, you're dying.
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i only mentioned the void because when i die is mostly when the DI's happen. i don't die that often :icon26:[xeno]Julios wrote:also, run a traceroute while playing and note the times at which you lagged. Then go back and examine the traceroute and look at the patterns on the graph that correspond to those times. They might just look like big red blocks of red or something.
Now run a traceroute for an hour or so without playing and see if those patterns occur.
If they do, then it's not a quake specific thing, and it's probably coz you fall into void so much that everytime you do lag, you're dying.
i'll try what you stated above though, thanks. btw, here are my connection settings from my autoexec:
//Connection Settings
seta cl_maxpackets "30"
seta cl_packetdup "0"
seta snaps "40"
seta rate "25000"
anything else not listed there are at default values.
the only mod i play is OSP. thanks for the input though.^misantropia^ wrote:Does this happen in a particular mod? Some mods have the habit of sending a heap of configstrings when you die, which can cause you to lag out for a second or two.
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interesting didn't know this. Anyway, no harm in setting snaps at 40 just in case. Might as well set to 125 for that matterriddla wrote:not quite, if you look at the source code its recently been discovered the engine is locked at a max of 30 on sv_fps so set snaps 30[xeno]Julios wrote:don't be put off by the ping increase when you raise ur maxpackets - it's an illusion.
also keep snaps at 40 just in case server has it on 40.
so maxpackets 125 and snaps 40 and u're set.

anyway, you can easily tell if your snaps are high enough. If they aren't, your ping goes up by quite a bit and the lagometer shows a telling pattern
Re: Connection Interrupts
You die? I thought you were teh InVinCibLE!!+JuggerNaut+ wrote: when i die
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Re: Connection Interrupts
:icon31:DRuM wrote:You die? I thought you were teh InVinCibLE!!+JuggerNaut+ wrote: when i die
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