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Why dont FPS games have lobbies?

Posted: Thu Nov 03, 2005 4:26 am
by Foo
In (for example) C&C Generals, there is a 'Lobby' area, where players can congregate in order to start games.

Basically, these lobbies act as a meeting post for players who are currently wanting a game.

Has this ever been implemented in an FPS game? If not, can you think of any reasons why? If so, was it successfull?

Posted: Thu Nov 03, 2005 4:37 am
by Bacon
irc :)

Posted: Thu Nov 03, 2005 4:43 am
by Foo
Bacon wrote:irc :)
Yeah, I considered this. It seems to me that IRC Pickup games are a response to the lack of lobby, rather than an equal replacement.

They do fulfil part of the function of a lobby, aiding higher skill players to find one another.

Posted: Thu Nov 03, 2005 5:33 am
by Bacon
i dunno, i guess irc just because popular, so no need for a lobby, but i thing a lobby whee you could move around like pso would be good

im drunk lol (ON THE INTERNWT!!!!!!!!!!!)

Posted: Thu Nov 03, 2005 6:17 am
by dzjepp
lawl, this now leads me to believe foo didn't play ut2k4 at all, and just pretended. =o Don't ya remember the built-in irc plugin? =p

I only played ut2k4 very sparringly but I do remember the main channel was always filled with a hundred or so people and the fuckin scroll box would go down non-stop. People would just spam usuless shit. And in-between that there was sometimes a line or two, if you where able to catch it, of an ip and game info.

Posted: Thu Nov 03, 2005 6:18 am
by AmIdYfReAk
Foo, in terms of that, i would say it would be to stay true to the CNC Feel of the game.. ya know?

Posted: Thu Nov 03, 2005 8:07 am
by axbaby
gamespy arcade?

Posted: Thu Nov 03, 2005 2:05 pm
by CheapAlert
TEN was popular for this, especially in the 3wave CTF days

Posted: Sun Nov 13, 2005 1:57 pm
by Requ!em
Tribes 2 had a built in lobby and forum facility.