In (for example) C&C Generals, there is a 'Lobby' area, where players can congregate in order to start games.
Basically, these lobbies act as a meeting post for players who are currently wanting a game.
Has this ever been implemented in an FPS game? If not, can you think of any reasons why? If so, was it successfull?
Why dont FPS games have lobbies?
Why dont FPS games have lobbies?
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
― Terry A. Davis
Yeah, I considered this. It seems to me that IRC Pickup games are a response to the lack of lobby, rather than an equal replacement.Bacon wrote:irc
They do fulfil part of the function of a lobby, aiding higher skill players to find one another.
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
― Terry A. Davis
lawl, this now leads me to believe foo didn't play ut2k4 at all, and just pretended. =o Don't ya remember the built-in irc plugin? =p
I only played ut2k4 very sparringly but I do remember the main channel was always filled with a hundred or so people and the fuckin scroll box would go down non-stop. People would just spam usuless shit. And in-between that there was sometimes a line or two, if you where able to catch it, of an ip and game info.
I only played ut2k4 very sparringly but I do remember the main channel was always filled with a hundred or so people and the fuckin scroll box would go down non-stop. People would just spam usuless shit. And in-between that there was sometimes a line or two, if you where able to catch it, of an ip and game info.
-
- Posts: 6926
- Joined: Thu Feb 10, 2000 8:00 am
-
- Posts: 448
- Joined: Tue Mar 19, 2002 8:00 am