This is actually a poll against q3 mappers from a n00b.
Do you test your lighting with r_overbrightbits 0?
And which do you prefer or consider as primary mode, 0 or 1?
If you use unix, how do you test with 1?
Any answer, such as just "No, only 1." would be appreciated.
Do you test your lighting with r_overbrightbits 0
As for default rgbGen, IIRC, "blendFunc add" is "rgbGen identitylighting" though some default shaders specify rgbGen identity even if they are additive blending which I think odd.
And "blendFunc filter" is "rgbGen identity".
Oh, "blendFunc blend" is identitylighting though I never know why they are and the cases of other blending such as "blendFunc GL_DST_COLOR GL_SRC_COLOR" and other uncommon combinations.
And "blendFunc filter" is "rgbGen identity".
Oh, "blendFunc blend" is identitylighting though I never know why they are and the cases of other blending such as "blendFunc GL_DST_COLOR GL_SRC_COLOR" and other uncommon combinations.