How is that possible?
How is that possible?
It seems like every first-person shooter game I play, theres numerous times where I join a 1v1 server and see a player that really stands out. Not like someone who just gets 2 or 3 more kills, I mean someone who really mops the floor with everyone, makes amazing shots, always knows where you are, and is always one step ahead of you, and makes it look easy. And I keep wondering, just how in the hell is it possible to get so good? I think ive gotten some decent years in 1v1 in unreal and quake, playin a few hours a day at most, but I i get owned by everyone and am nowhere near as good as some of the players I see. But ive always been curious what their secret is to get so damn good.
Were you born a fat slimy scumbag puke piece of shit or did you have to work on it!?
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My experience is mostly in RTCW and RTCW:ET. The competitors that I know personally there practice 8 to 17 hours a day, everyday. They can navigate the maps with their eyes closed, and know weapon capabilities inside out. They, also, have natural ability, one of the best players I know is also a professional golfer. His reflexes are so fast he will get the extra damage in to kill me, though he is polite enough to tell me how close I came on TS.
Quake is gold standard for competitive game play. I remember when I first started playing QuakeWorld (Quake 1), I got my butt handed to me time and time again. And, all players are faced with a choice - step up or keep on stepping to the next game. I decided to keep playing till I could keep up and after some time I did and continued playing Quake 2, Quake 3, and now Quake 4 I feel reasonably competitively.
I admit I’m not ready to go on tour, but I’m at or near first place more times than not on pubs. To get that good takes years of practice, determination, and genetics.
I admit I’m not ready to go on tour, but I’m at or near first place more times than not on pubs. To get that good takes years of practice, determination, and genetics.
- Jason
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Well the genetics is out on my part lol. I have god awful hand eye coordination which is probably why my aim is terrible. I figured it would get better on its own eventually after playing alot but the years ive spent playing quake and unreal havent made any noticable difference.
Were you born a fat slimy scumbag puke piece of shit or did you have to work on it!?
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then i gotta give you "props" (as they say) to suck, and then still suck some years later, but still playKrazy_K wrote:Well the genetics is out on my part lol. I have god awful hand eye coordination which is probably why my aim is terrible. I figured it would get better on its own eventually after playing alot but the years ive spent playing quake and unreal havent made any noticable difference.

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A nice average is to have it do a 360 with a quick flick of the wrist, but thats with mouse accel which q4 doesnt support, gg raven, so I dont know, but lower is generally better...
As for what makes some better then others, its not just playing time or natural talent, but actually working on things constantly, playing for hours just working on movement, or rail aim, or timing items ect ect.
As for what makes some better then others, its not just playing time or natural talent, but actually working on things constantly, playing for hours just working on movement, or rail aim, or timing items ect ect.
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When would you ever want to do more than a 180° turn?
I can do a 180 with a ~2 cm wrist move, allowing me to turn around quickly.
Btw if your aim with projectile weapons sucks, you're probably just shooting without thinking first. What enables the pro's to do those well-aimed shots is keeping cool while determining where to shoot that rocket to intercept an opponent (in whatever way he's moving). Practicing this shortens the time needed to know where to shoot drastically, which is how pro's can even do good predictive shots in a flick of the mouse.
You could think of it as a crosshair that's a bit ahead in time, indicating where the estimated position of an opponent and your own rocket will/must be. You must have 'seen' that point where your rocket will hit an opponent before you move the mouse and shoot.
Paying attention to jumps of opponents helps with timing of your shots too. Aim a rocket where an opponent will land right after his jump.
In the Q3 movies The Badge 2 and 3 the way the players predicts his opponent's movements is visualised in a very nice way. It shows how a skilled player experiences everything that happens in the game.

Btw if your aim with projectile weapons sucks, you're probably just shooting without thinking first. What enables the pro's to do those well-aimed shots is keeping cool while determining where to shoot that rocket to intercept an opponent (in whatever way he's moving). Practicing this shortens the time needed to know where to shoot drastically, which is how pro's can even do good predictive shots in a flick of the mouse.
You could think of it as a crosshair that's a bit ahead in time, indicating where the estimated position of an opponent and your own rocket will/must be. You must have 'seen' that point where your rocket will hit an opponent before you move the mouse and shoot.
Paying attention to jumps of opponents helps with timing of your shots too. Aim a rocket where an opponent will land right after his jump.
In the Q3 movies The Badge 2 and 3 the way the players predicts his opponent's movements is visualised in a very nice way. It shows how a skilled player experiences everything that happens in the game.
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