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				RolaDM_1 [Final]
				Posted: Thu Nov 17, 2005 4:57 pm
				by RolatoR
				hi 
here is the second beta of my first DM map for q4. the first had some minor bugs. but now ist playable (i hope so  

 )
tell me what u think about it, criticism and suggestions are welcome, especially the item placement is not mature.
 
  
  
 
  
  >>FINAL<<
>>FINAL<<<<< most up to date
Mirror<<< most up to date
http://files.filefront.com/q4_roladm_1_ ... einfo.html <<< Beta III
 
http://files.filefront.com/q4_roladm_1b ... einfo.html <<< Beta II
greetz
RolatoR
EDIT: Updated the links 
...once again  :icon25:
 
			
					
				
				Posted: Thu Nov 17, 2005 5:02 pm
				by o'dium
				Very Q4DM1. Nice job dude.
			 
			
					
				
				Posted: Thu Nov 17, 2005 6:24 pm
				by Pro*Neo
				It looks great, but, is there rail?I have not found it. I think with a rail in somewere it would be fantastic.
			 
			
					
				
				Posted: Thu Nov 17, 2005 7:03 pm
				by Pro*Neo
				And LG, its my opinion.
			 
			
					
				
				Posted: Fri Nov 18, 2005 5:58 am
				by kretz
				looks good from the pics ill have to dl it and mess around
			 
			
					
				
				Posted: Fri Nov 18, 2005 6:30 am
				by NitrousFlare
				that first pick looks like fraggin yard, but it's looks very well made
i salute you
			 
			
					
				
				Posted: Fri Nov 18, 2005 7:59 am
				by Whiskey 7
				Pro*Neo wrote:And LG, its my opinion.
Yes RG & LG :icon26:    ... still a great map 
NitrousFlare wrote:that first pick looks like fraggin yard, but it's looks very well made
i salute you
Yes I had a quick run around it an I too salute you.. 
I see nothing worth a critical comment... 
Very well done RolatoR  :icon14: 
I am looking forward to more of these  ..
 
			
					
				
				Posted: Fri Nov 18, 2005 2:04 pm
				by RolatoR
				NitrousFlare wrote:that first pick looks like fraggin yard, but it's looks very well made
i salute you
Whiskey 7 wrote:Pro*Neo wrote:And LG, its my opinion.
Yes RG & LG :icon26:    ... still a great map 
 
thx for all the positiv feedback ! and yes i like the "rusty" style of q4dm1. :icon25: 
i was worry about the RG .. but i will surrender. too many people told me that.
my idea was to replace the NG (not very handy in MP IMHO) with the LG and put the RG in the upper corridor between the acc-pad- and the central-area.
or do you have any better suggestions were to place them? 
greetz
 
			
					
				
				Posted: Fri Nov 18, 2005 2:16 pm
				by Runningman
				
			 
			
					
				
				Posted: Fri Nov 18, 2005 2:51 pm
				by Don Carlos
				Looks nice man 

I would test but im busy beating up my new FF7 disc as it doesnt work 

 
			
					
				
				Posted: Fri Nov 18, 2005 3:23 pm
				by Oeloe
				RolatoR wrote:my idea was to replace the NG (not very handy in MP IMHO) with the LG
I like the NG better than the LG in Q4. :x  The LG feels weird to me. Maybe because there's no truelightning... I like the NG anyway. 

 
			
					
				
				Posted: Fri Nov 18, 2005 5:44 pm
				by jester!
				Yeah the LG needs a truelight "0" and to make it a bit longer.
			 
			
					
				
				Posted: Sat Nov 19, 2005 9:14 am
				by reefsurfer
				Great map!
			 
			
					
				Railgun 4 teh sharpshooters
				Posted: Sun Nov 20, 2005 9:22 pm
				by RolatoR
				for all the sharpshooters up`in here (with better aim as me  :icon23: ) a version with the popular railgun  
 Beta III
Mirror
 
Beta III
Mirror
i hope u like it more and if there are no other objections the final will be released in ~1 week.
happy fraggin
RolatoR
 
			
					
				
				Posted: Mon Nov 21, 2005 9:23 pm
				by Pro*Neo
				Good job rolator, impressive!!!!
			 
			
					
				
				Posted: Sat Dec 03, 2005 7:50 pm
				by RolatoR
				it`s done  :icon25:  "Rola DM 1" is final.
no major changes... i just tipped over a crate near the RG to make rampjumps possible. (last pic)

 

 
Download:
>>Final<<
>>mirror<<
some facts:
Size: ~1,9mb
Players: 2 (4 is a massacre)
Matchtype: DM/Tourney
Weapons: 1xRL, 1xGL, 1xHB, 1xSG, 1xNG, 1xRG
r_LightDetailLevel support: yes, 0-> full light ... 9-> ambientlight
hf & gl   
