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nomip values

Posted: Wed Nov 30, 2005 9:15 pm
by itlurks
what number would i use to have lg, rg, gl, sg, mg, and blood, all nomip'd..?

if you could give a list of what everything is worth individually...that would be great.

Posted: Wed Nov 30, 2005 9:27 pm
by prince1000

Code: Select all


cg_nomip <bitmask> (default = 0 - all gfx follow r_picmip)
      Allows changing graphics to picmip 1 setting, regardless of
      current r_picmip setting.  The parameter for this setting
      is a bitmask:
           1 - LightningGun shaft
           2 - PlasmaGun bolt
           4 - Rocket Launcher explosions
           8 - Grenade Launcher explosions
          16 - Bullets (machinegun and shotgun)
          32 - Railgun
          64 - BFG
         128 - Blood marks
         256 - Smoke puffs

          Note: If you use marks, the marks for each weapon are
                also set to picmip level 0.

from osp client-readme

Posted: Wed Nov 30, 2005 9:28 pm
by Foo
cg_nomip <bitmask> (default = 0 - all gfx follow r_picmip)
Allows changing graphics to picmip 1 setting, regardless of
current r_picmip setting. The parameter for this setting
is a bitmask:
1 - LightningGun shaft
2 - PlasmaGun bolt
4 - Rocket Launcher explosions
8 - Grenade Launcher explosions
16 - Bullets (machinegun and shotgun)
32 - Railgun
64 - BFG
128 - Blood marks
256 - Smoke puffs

Note: If you use marks, the marks for each weapon are
also set to picmip level 0.

The docs for this are found in osp\docs\

Posted: Wed Nov 30, 2005 9:28 pm
by Foo
Time paradox. I win.

Posted: Thu Dec 01, 2005 9:53 am
by Cooldown
itlurks wrote:what number would i use to have lg, rg, gl, sg, mg, and blood, all nomip'd..
/cg_noMip 185

Posted: Thu Dec 01, 2005 6:51 pm
by DRuM
mine:
seta r_subdivisions "12"
seta r_vertexLight "1"
seta r_mode "4"
seta r_gamma "1.2"
seta cg_nomip "63"
seta cg_enemyColors "4123"
seta r_mapOverBrightBits "2"
seta r_picmip "5"