
autosprite2 sucks
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- Posts: 448
- Joined: Tue Mar 19, 2002 8:00 am
autosprite2 sucks

Leader and director of the [url=http://cheapy.deathmask.net]OpenArena[/url] project which is a free software version of q3a designed for hobo fagts
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- Posts: 448
- Joined: Tue Mar 19, 2002 8:00 am
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- Posts: 448
- Joined: Tue Mar 19, 2002 8:00 am
autosprite2 does not work with models. Brushed based geometry only.
That effect probably would look better with a particle-based solution anyway - à la Return to Castle Wolfenstein flame thrower.
That effect probably would look better with a particle-based solution anyway - à la Return to Castle Wolfenstein flame thrower.
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Not true. It depends on the engine, and Q3 perfectly supports it.obsidian wrote:autosprite2 does not work with models. Brushed based geometry only.
That effect probably would look better with a particle-based solution anyway - à la Return to Castle Wolfenstein flame thrower.
You have to flip/rotate your verts, thats all. Its a bug with Q3 that causes it. Make a brand new box, or rotate that one around on its one axis until it fixes it.
I had the same trouble a few years ago and i got around it this way.
Ah, good to know. Would you mind explaining in more detail how you got it working? It's a long outstanding problem I've been having.
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