Page 1 of 1

autosprite2 sucks

Posted: Thu Dec 01, 2005 12:56 am
by CheapAlert
Image

Posted: Thu Dec 01, 2005 1:26 am
by seremtan
you didn't apply it to a patch now did you?

Posted: Thu Dec 01, 2005 1:28 am
by CheapAlert
it's a two triangle plane perfectly squareshaped like the shader manual said

unless that lied

Posted: Thu Dec 01, 2005 1:30 am
by Hipshot
Is that a flamethrower with a laser sight?

Posted: Thu Dec 01, 2005 1:31 am
by CheapAlert
yep, and a scope so you can torch like the pros

Posted: Thu Dec 01, 2005 1:41 am
by Hipshot
That'll teach those GDI-troopers!

Posted: Thu Dec 01, 2005 3:00 am
by obsidian
autosprite2 does not work with models. Brushed based geometry only.

That effect probably would look better with a particle-based solution anyway - à la Return to Castle Wolfenstein flame thrower.

Posted: Thu Dec 01, 2005 12:52 pm
by o'dium
obsidian wrote:autosprite2 does not work with models. Brushed based geometry only.

That effect probably would look better with a particle-based solution anyway - à la Return to Castle Wolfenstein flame thrower.
Not true. It depends on the engine, and Q3 perfectly supports it.

You have to flip/rotate your verts, thats all. Its a bug with Q3 that causes it. Make a brand new box, or rotate that one around on its one axis until it fixes it.

I had the same trouble a few years ago and i got around it this way.

Posted: Thu Dec 01, 2005 4:16 pm
by obsidian
Ah, good to know. Would you mind explaining in more detail how you got it working? It's a long outstanding problem I've been having.