Wall Runs in q4
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Wall Runs in q4
I was playing around in problip 1 the other day just kinda messing around with movement and all of the different routes to run, etc...
Well, I came across the megahealth and thought to myself "Well it sure would be nice if wallruns were in q4 ala cpm. Because if you are just comming up the jump pad by the MH, it could save you a little time as opposed to a circle-style ramp jump to get up there.
So just for sh!ts and giggles, I tried it. Well low and behold it worked!
I've been busy getting ready for finals so I haven't had much of a chance to mess with it in other maps and situations, but could some real cpm'ers chime in here and let me know if this is, in fact, a legit wall run? I'm no pro at cpm, but it sure seems to me like it is. Mess around with it and let me know how limited or not it really is thus far.
Here's the demo (q4max v0.5)
http://www.challenge-tv.com/index.php?m ... demo=30222
Well, I came across the megahealth and thought to myself "Well it sure would be nice if wallruns were in q4 ala cpm. Because if you are just comming up the jump pad by the MH, it could save you a little time as opposed to a circle-style ramp jump to get up there.
So just for sh!ts and giggles, I tried it. Well low and behold it worked!
I've been busy getting ready for finals so I haven't had much of a chance to mess with it in other maps and situations, but could some real cpm'ers chime in here and let me know if this is, in fact, a legit wall run? I'm no pro at cpm, but it sure seems to me like it is. Mess around with it and let me know how limited or not it really is thus far.
Here's the demo (q4max v0.5)
http://www.challenge-tv.com/index.php?m ... demo=30222
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- Posts: 51
- Joined: Thu Oct 27, 2005 5:24 pm
Don't want to burst your bubble, but I'm not quite sure it is a wall run. You're just gaining speed because of the forward and strafe buttons. Should be able to do it w/o the wall. I might be wrong though.
Ganemi: A wall run is where the player forward strafes against a wall and looks at the wall at just the right angle to gain a good temporary boost of speed. It is used in the Q3 mod CPMA to gain speed for jumps and run across gaps that the player would otherwise have to jump over.
Ganemi: A wall run is where the player forward strafes against a wall and looks at the wall at just the right angle to gain a good temporary boost of speed. It is used in the Q3 mod CPMA to gain speed for jumps and run across gaps that the player would otherwise have to jump over.
[url=http://www.goodstuffmaynard.com]Good Stuff, Maynard![/url]
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The wall eliminates the need for any mouse movement, keeping the boost of speed from strafe+forward directed linearly. That's what I always did in cpma to wall-run (again, not saying i'm any sort of authority on cpma): w+a/w+d against a wall, at roughly right angles, which saved the trouble of circle jumps to strafes, etc. Basically, you CAN make the jump without the wall, but the pitfall of using circle-jumps and so on are what I was thinking before, such as right when you come of the jump pad by MH. Besides, I had always assumed that wallruns were a useful, but not essential way to move around the map.
If it isn't a wall run, what made cpm-style wall runs different (other than the fact that they could be extended much further)?
If it isn't a wall run, what made cpm-style wall runs different (other than the fact that they could be extended much further)?

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