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Wall Runs in q4
Posted: Thu Dec 01, 2005 10:47 pm
by Ground_Zero
I was playing around in problip 1 the other day just kinda messing around with movement and all of the different routes to run, etc...
Well, I came across the megahealth and thought to myself "Well it sure would be nice if wallruns were in q4 ala cpm. Because if you are just comming up the jump pad by the MH, it could save you a little time as opposed to a circle-style ramp jump to get up there.
So just for sh!ts and giggles, I tried it. Well low and behold it worked!
I've been busy getting ready for finals so I haven't had much of a chance to mess with it in other maps and situations, but could some real cpm'ers chime in here and let me know if this is, in fact, a legit wall run? I'm no pro at cpm, but it sure seems to me like it is. Mess around with it and let me know how limited or not it really is thus far.
Here's the demo (q4max v0.5)
http://www.challenge-tv.com/index.php?m ... demo=30222
Posted: Thu Dec 01, 2005 11:15 pm
by jester!
Very cool, works in baseq4 as well. :icon32:
Unsurprising since Q4Max = baseq4 in the physics at this time and probably in the future as well.
Posted: Thu Dec 01, 2005 11:46 pm
by Ground_Zero
Thanks man :icon25:
Cool to think I actually discovered something. I'm honestly surprised someone didn't think to try it sooner. :icon26:
Again, mess around with this in different situations and lemme know what you come up with by posting in this thread.
Posted: Thu Dec 01, 2005 11:49 pm
by jester!
Yeah I will, I am still at work for a bit but I wanted to check so I just fired it up on my laptop, yet another point for q4. :icon26:
Posted: Fri Dec 02, 2005 1:02 am
by Ganemi
What the hell is a wall run?
Posted: Fri Dec 02, 2005 1:17 am
by wviperw
Don't want to burst your bubble, but I'm not quite sure it is a wall run. You're just gaining speed because of the forward and strafe buttons. Should be able to do it w/o the wall. I might be wrong though.
Ganemi: A wall run is where the player forward strafes against a wall and looks at the wall at just the right angle to gain a good temporary boost of speed. It is used in the Q3 mod CPMA to gain speed for jumps and run across gaps that the player would otherwise have to jump over.
Posted: Fri Dec 02, 2005 1:32 am
by Ground_Zero
The wall eliminates the need for any mouse movement, keeping the boost of speed from strafe+forward directed linearly. That's what I always did in cpma to wall-run (again, not saying i'm any sort of authority on cpma): w+a/w+d against a wall, at roughly right angles, which saved the trouble of circle jumps to strafes, etc. Basically, you CAN make the jump without the wall, but the pitfall of using circle-jumps and so on are what I was thinking before, such as right when you come of the jump pad by MH. Besides, I had always assumed that wallruns were a useful, but not essential way to move around the map.
If it isn't a wall run, what made cpm-style wall runs different (other than the fact that they could be extended much further)?

Posted: Fri Dec 02, 2005 6:08 pm
by jester!
I didnt play enough CPMA to know the difference either, but with this jump all you have to do is w + a into that wall and jump at the lip of the ramp and you make it, much easier then the circle jump up there.
Posted: Fri Dec 02, 2005 10:20 pm
by Oeloe
In cpm3a a wall-run is possible over the LG/RL jumppad 'shaft'. I managed to do it only once so i don't know how to do it (the right angle). The only benefit of doing it i can think of is when you have very little health and want to use stealth to stay undetected by your opponent.
Posted: Sat Dec 03, 2005 6:24 am
by Ground_Zero
hehe, k. well whatever this thing is, there it is :icon25:
Posted: Sat Dec 03, 2005 3:33 pm
by Dr4ch
You get speed when nearer to walls in the engine, so I think we can call it a wallrun.
Posted: Sat Dec 03, 2005 3:49 pm
by Freakaloin
moron alerts!!!...
Posted: Sat Dec 03, 2005 10:42 pm
by Oeloe
Freakaloin wrote:moron alerts!!!...
What is your problem?

Posted: Sat Dec 03, 2005 11:12 pm
by jester!
Please dont feed the troll. :icon26:
Posted: Sun Dec 04, 2005 12:09 am
by Ground_Zero
Dr4ch wrote:You get speed when nearer to walls in the engine, so I think we can call it a wallrun.
Hehe, awesome :icon31:
Posted: Sun Dec 04, 2005 9:59 am
by Oeloe
jester! wrote:Please dont feed the troll. :icon26:
It's more like a piece of shit sticking to your shoe. Get off!
