Parts of my maps are so bright that your eyes actually hurt like hell after a while. I got really fed up with it and decided to come here and ask why these sections are so bright (its always the paths/floors/ground, not walls or anything else).
The funny thing is that I took a screenie to show yall what I mean but the screenshots dont show the brightness up. I have uploaded a screenie anyway and marked out the areas ingame that are reall bright. The pink circle indicates the level of brightness im seeing over the whole floor area (its probably a lot brighter than the part circled in game, its just an indication). Usually the futher away the ground/floor is then the less bright is will be. Usually the futher away the ground/floor is then the less bright is will be.
lol no shit? I was wondering why it seemed like that setting wasn't working. cool. I suppose you could just put it into spec.cfg and then in autoexec put exec spec.cfg. Thx.
MidnightQ4 wrote:I suppose you could just put it into spec.cfg and then in autoexec put exec spec.cfg. Thx.
I doubt that that will work. I have all my graphics settings in gfx.cfg which is executed by autoexec, but i still need to use set the r_lightdetaillevel in the Q4 shortcut commandline because Q4 won't remember it. I saw in Runningman's config that he has both seta and set r_lightdetaillevel in his autoexec.cfg with the comment that that's needed to make Q4 remember it. Still need to test this...