textures
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- Posts: 7
- Joined: Sun Nov 27, 2005 4:26 am
textures
hi guyz i made a map and it uses custom textures...and i was wondering why they aint working...i put them in the .pk3 in a folder called textures...sum1 plz tell me how i can get them to work..
Now that you've put them in the .pk3, are the texture links in the level itself pointing at those textures?
Each face with a texture links to the texture like: "\textures\evil6_metals\e6mtlflr.tga"
Now what you should have done is created a folder in your PK3 called \textures\mymapname\ and put your textures into that folder. If you have done that, you then need to go through your map and replace the textures with those folder names.
There's a find/replace texture feature in radiant under the texture menu.
you'll need to add your new texture folder name to shaderlist.txt
Complex I know
Oh if you have shader scripts, it's a little more complex.
Anyone have a tutorial link for this?
Each face with a texture links to the texture like: "\textures\evil6_metals\e6mtlflr.tga"
Now what you should have done is created a folder in your PK3 called \textures\mymapname\ and put your textures into that folder. If you have done that, you then need to go through your map and replace the textures with those folder names.
There's a find/replace texture feature in radiant under the texture menu.
you'll need to add your new texture folder name to shaderlist.txt
Complex I know

Oh if you have shader scripts, it's a little more complex.
Anyone have a tutorial link for this?
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
― Terry A. Davis
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- Posts: 7
- Joined: Sun Nov 27, 2005 4:26 am