textures

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
Post Reply
dustin9506
Posts: 7
Joined: Sun Nov 27, 2005 4:26 am

textures

Post by dustin9506 »

hi guyz i made a map and it uses custom textures...and i was wondering why they aint working...i put them in the .pk3 in a folder called textures...sum1 plz tell me how i can get them to work..
User avatar
Foo
Posts: 13840
Joined: Thu Aug 03, 2000 7:00 am
Location: New Zealand

Post by Foo »

Now that you've put them in the .pk3, are the texture links in the level itself pointing at those textures?

Each face with a texture links to the texture like: "\textures\evil6_metals\e6mtlflr.tga"

Now what you should have done is created a folder in your PK3 called \textures\mymapname\ and put your textures into that folder. If you have done that, you then need to go through your map and replace the textures with those folder names.

There's a find/replace texture feature in radiant under the texture menu.

you'll need to add your new texture folder name to shaderlist.txt

Complex I know :)

Oh if you have shader scripts, it's a little more complex.

Anyone have a tutorial link for this?
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
dustin9506
Posts: 7
Joined: Sun Nov 27, 2005 4:26 am

Post by dustin9506 »

k i got it :) but i figured it out b4 i looked at ur post...sorry :/
User avatar
Foo
Posts: 13840
Joined: Thu Aug 03, 2000 7:00 am
Location: New Zealand

Post by Foo »

I wont lose any sleep over that ;)
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
Post Reply