How many of you use scripts?
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- Posts: 1328
- Joined: Sat Nov 05, 2005 1:00 am
How many of you use scripts?
Just curious, but how many of you use scripts for stuff like rocket jumping or strafe jumping? (Oh and I heard there was a tweak/script for the railgun in quake3 to do 200 damage, how do you do this?)
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- Posts: 506
- Joined: Fri Nov 29, 2002 8:00 am
When I just started out I used an RJ and zoom script (hit one key, it switches to rail and zooms in at the same time).
I haven't used them in... I can't remember how long. RJ script is very limiting, you have no control over how to use it (sometimes I do a backwards to gain speed, sometimes I don't aim all the way down so I don't go as high).
For the zoom script, gameplay has become so fast that I can't even switch to it in time, and in a way it's not needed because you get used to what to look for.
It's nice for starters, but you have more control doing it manually.
I never heard of a strafe script working flawlessly (it has to carry out the complete cycle before you can do something else, so it prohibits you from trying to go the other way once you set things in motion). Some trickers use scripts sometimes but they are very specific in their task (I doubt they are useful for online playing).
A 200 damage rail doesn't sound like a script at all, sounds more like a hack :/
I haven't used them in... I can't remember how long. RJ script is very limiting, you have no control over how to use it (sometimes I do a backwards to gain speed, sometimes I don't aim all the way down so I don't go as high).
For the zoom script, gameplay has become so fast that I can't even switch to it in time, and in a way it's not needed because you get used to what to look for.
It's nice for starters, but you have more control doing it manually.
I never heard of a strafe script working flawlessly (it has to carry out the complete cycle before you can do something else, so it prohibits you from trying to go the other way once you set things in motion). Some trickers use scripts sometimes but they are very specific in their task (I doubt they are useful for online playing).
A 200 damage rail doesn't sound like a script at all, sounds more like a hack :/
Code: Select all
// zoom toogle
set toggle_zoom vstr zoom_in
set zoom_in "cg_zoomFov 55; set toggle_zoom vstr zoom_out"
set zoom_out "cg_zoomFov 105; set toggle_zoom vstr zoom_in"
bind x vstr toggle_zoom
// rocket jump
set rjump "cl_pitchspeed 9999;wait;wait;+lookdown;wait;+attack;+moveup;wait;wait;-attack;-moveup;-lookdown;wait;centerview;wait;set cl_pitchspeed 140"
bind y vstr rjump
// forward rocket jump (how far you look down will determine how far and how high you will travel)
set frwrj "cl_yawspeed 22500;+left;+moveup;+attack;wait;wait;-left;-moveup;-attack;+left;wait;wait;-left"
bind z vstr frwrj