(Q4) All Weapons and Set Armor

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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son!
Posts: 5
Joined: Thu Nov 10, 2005 12:38 am

(Q4) All Weapons and Set Armor

Post by son! »

I'm making a simple 'mid-air' map (fall from the sky and try and land midair rockets) for quake 4. The map design and geometry is complete, but I'm wondering if it's possible in the q4editor to force players to spawn with all weapons and 200/200 health and armor?
And also a little side question, I understand you can set initial spawns with the q4e, but how:) thanks for any help
jester!
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Joined: Mon Oct 31, 2005 1:55 am

Post by jester! »

Sweet I was hoping someone would do that so I wouldnt have to. :D
son!
Posts: 5
Joined: Thu Nov 10, 2005 12:38 am

Post by son! »

well I found this thread over on d3world ( http://www.doom3world.org/phpbb2/viewto ... ad+trigger )

but it looks like they havnt been able to find a definite answer that works consistently;\
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seremtan
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Joined: Wed Nov 19, 2003 8:00 am

Post by seremtan »

in q3 there was a target_give entity you could point at what you wanted the player to spawn in with. is there an equivalent in q4?
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