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Guest
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by Guest »
a timer that shows the time.
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primaltheory
- Posts: 623
- Joined: Wed Dec 28, 2005 4:31 am
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by primaltheory »
Like? real time?
Why not?
[i]Jenny: lol, i'm not changing the whole harddrive directory structure for a mod. Do it proper like other mods please.[/i]
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spookmineer
- Posts: 506
- Joined: Fri Nov 29, 2002 8:00 am
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by spookmineer »
If it goes in your autoexec.cfg:
seta cg_drawTimer "1"
Or:
cg_drawTimer "1"
straight into the console.
If you mean a timer script to time items with, I think I can look it up somewhere, or is this an answer to your question...?
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Cooldown
- Posts: 660
- Joined: Mon Jun 05, 2000 7:00 am
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by Cooldown »
In-game clock: /cg_drawTimer 1
OSP Real time clock: /bind x "currenttime"
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PieceMaker
- Posts: 899
- Joined: Tue Jan 25, 2005 4:43 pm
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by PieceMaker »
Wasn't there a problem with vq3 having cg_drawfps and cg_drawtimer on at the same time?
Meaning you could have one or the other is all I'm asking?
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spookmineer
- Posts: 506
- Joined: Fri Nov 29, 2002 8:00 am
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by spookmineer »
They will both show in game. Both in the top right hand corner, one below the other.
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primaltheory
- Posts: 623
- Joined: Wed Dec 28, 2005 4:31 am
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by primaltheory »
+JuggerNaut+ wrote:primaltheory wrote:Like? real time?

i meant like the time (like 729)
Why not?
[i]Jenny: lol, i'm not changing the whole harddrive directory structure for a mod. Do it proper like other mods please.[/i]