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q4Max brightskins?
Posted: Sun Jan 01, 2006 8:47 pm
by Mr.Bios
Im a bit confussed trying to get bright skins in q4max. I thought you could pick a bright skin from the in game menu but that doesnt seem to be the case.
Ive found that I need to change cg_enemycolor but I cant get the skins to show up bright green. Does anyone know what I need to enter?
Also, if im playing ctf or tdm and I have my enemy skins set to green then how will I know my team mates from the enemy (with my team being green also).
Posted: Sun Jan 01, 2006 9:00 pm
by Duhard
Anybody know what the fuck is up with q4max?
I get 1 fps in the menu and the thing is not working at all...gayed?
Posted: Sun Jan 01, 2006 9:24 pm
by Mr.Bios
I went into photoshop and picked a bright green colour there (00ff24) and put it into my config but it didnt work:( Please tell me im doing it wrong..
Posted: Sun Jan 01, 2006 9:31 pm
by Mr.Bios
Ive got it now:) I was looking at the wrong part of the colour picker, I didnt see the RGB values in the little boxes. Went to server to test and it works.
Sorry but I dont know what your problem is Duhard but I dont think you're the only one that has it. Someone here will have an answer fingers crossed.
Posted: Sun Jan 01, 2006 9:39 pm
by dainbramage
Duhard wrote:Anybody know what the fuck is up with q4max?
I get 1 fps in the menu and the thing is not working at all...gayed?
image_useprecompressedtextures "0" and vid_restart
Posted: Sun Jan 01, 2006 9:41 pm
by Duhard
dainbramage wrote:image_useprecompressedtextures "0" and vid_restart
I just changed the value in the config instead..no vid_restart required, chumps.
you can thank me later..
Posted: Sun Jan 01, 2006 9:47 pm
by dainbramage
You're welcome
Posted: Sun Jan 01, 2006 9:48 pm
by Duhard
dainbramage wrote:You're welcome
thanks a lot man :icon14:
Posted: Sun Jan 01, 2006 10:42 pm
by ReMeDy_
try cg_enemycolors "000 255 000" or "0 255 0"
Posted: Mon Jan 02, 2006 2:18 am
by Oeloe
Eh, do hex values work as well ("00FF00" like in XB)?
Posted: Mon Jan 02, 2006 3:10 am
by jester!
No, its RGB 0-255. AFAIK anyway.
Posted: Mon Jan 02, 2006 3:46 pm
by D'Artagnan
Try this Duhard into youre autoexec
// Q4max //
seta cg_blood "1" //show bloodstains
seta cg_gibs "0" //explode corpses
seta cg_smoke_RL "0" //no smoke trails
seta cg_smoke_GL "0" //no smoke trails
seta cg_forceModels "1" //forces player models to cg_enemyModel/cg_teamModel
seta cg_enemyModel "model_player_marine_helmeted" //forced enemy player model
seta cg_teamModel "model_player_marine_helmeted" //forced team player model
seta cg_forceColors "1" //forces player colors to cg_enemyColor/cg_teamColor
seta cg_enemyColor "255 0 0" //forced enemy player color(0 255 0=green)- (255 0 0=red) 153 255 0 - 050 205 050
seta cg_teamColor "0 0 255" //forced team player color(0 0 139=blue) -51 51 255
seta hud_style "cpmhud1" //cpma hud 1-5
seta pm_speed "320"//bug with speed
seta cg_weaponFovEffect "0" //controls weapon model being "pulled back" at higher fovs (like Q3)
Posted: Mon Jan 02, 2006 5:14 pm
by primaltheory
I prefer white for the enimies...though I'm colorblind so :-/