q4Max brightskins?

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Mr.Bios
Posts: 62
Joined: Tue Jun 28, 2005 3:36 pm

q4Max brightskins?

Post by Mr.Bios »

Im a bit confussed trying to get bright skins in q4max. I thought you could pick a bright skin from the in game menu but that doesnt seem to be the case.

Ive found that I need to change cg_enemycolor but I cant get the skins to show up bright green. Does anyone know what I need to enter?

Also, if im playing ctf or tdm and I have my enemy skins set to green then how will I know my team mates from the enemy (with my team being green also).
Duhard
Posts: 6216
Joined: Sat Dec 11, 1999 8:00 am

Post by Duhard »

Anybody know what the fuck is up with q4max?

I get 1 fps in the menu and the thing is not working at all...gayed?
Mr.Bios
Posts: 62
Joined: Tue Jun 28, 2005 3:36 pm

Post by Mr.Bios »

I went into photoshop and picked a bright green colour there (00ff24) and put it into my config but it didnt work:( Please tell me im doing it wrong..
Mr.Bios
Posts: 62
Joined: Tue Jun 28, 2005 3:36 pm

Post by Mr.Bios »

Ive got it now:) I was looking at the wrong part of the colour picker, I didnt see the RGB values in the little boxes. Went to server to test and it works.

Sorry but I dont know what your problem is Duhard but I dont think you're the only one that has it. Someone here will have an answer fingers crossed.
dainbramage
Posts: 5
Joined: Sat Dec 10, 2005 2:21 pm

Post by dainbramage »

Duhard wrote:Anybody know what the fuck is up with q4max?

I get 1 fps in the menu and the thing is not working at all...gayed?
image_useprecompressedtextures "0" and vid_restart
Duhard
Posts: 6216
Joined: Sat Dec 11, 1999 8:00 am

Post by Duhard »

dainbramage wrote:image_useprecompressedtextures "0" and vid_restart
I just changed the value in the config instead..no vid_restart required, chumps.

you can thank me later..
dainbramage
Posts: 5
Joined: Sat Dec 10, 2005 2:21 pm

Post by dainbramage »

You're welcome
Duhard
Posts: 6216
Joined: Sat Dec 11, 1999 8:00 am

Post by Duhard »

dainbramage wrote:You're welcome
:olo:

thanks a lot man :icon14:
ReMeDy_
Posts: 2
Joined: Sun Nov 06, 2005 11:16 pm

Post by ReMeDy_ »

try cg_enemycolors "000 255 000" or "0 255 0"
Oeloe
Posts: 1529
Joined: Fri Mar 19, 2004 8:00 am

Post by Oeloe »

Eh, do hex values work as well ("00FF00" like in XB)?
jester!
Posts: 969
Joined: Mon Oct 31, 2005 1:55 am

Post by jester! »

No, its RGB 0-255. AFAIK anyway.
D'Artagnan
Posts: 468
Joined: Sun May 14, 2000 7:00 am

Post by D'Artagnan »

Try this Duhard into youre autoexec
// Q4max //
seta cg_blood "1" //show bloodstains
seta cg_gibs "0" //explode corpses
seta cg_smoke_RL "0" //no smoke trails
seta cg_smoke_GL "0" //no smoke trails
seta cg_forceModels "1" //forces player models to cg_enemyModel/cg_teamModel
seta cg_enemyModel "model_player_marine_helmeted" //forced enemy player model
seta cg_teamModel "model_player_marine_helmeted" //forced team player model
seta cg_forceColors "1" //forces player colors to cg_enemyColor/cg_teamColor
seta cg_enemyColor "255 0 0" //forced enemy player color(0 255 0=green)- (255 0 0=red) 153 255 0 - 050 205 050
seta cg_teamColor "0 0 255" //forced team player color(0 0 139=blue) -51 51 255
seta hud_style "cpmhud1" //cpma hud 1-5
seta pm_speed "320"//bug with speed
seta cg_weaponFovEffect "0" //controls weapon model being "pulled back" at higher fovs (like Q3)
[url=http://powerquebec.forumpro.fr/][color=red][b]Fast and furious_[/b][/color]That's what it's all about...[/url][img]http://pages.infinit.net/oldman/rank14.gif[/img]
primaltheory
Posts: 623
Joined: Wed Dec 28, 2005 4:31 am

Post by primaltheory »

I prefer white for the enimies...though I'm colorblind so :-/
Why not?

[i]Jenny: lol, i'm not changing the whole harddrive directory structure for a mod. Do it proper like other mods please.[/i]
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