q4Max brightskins?
q4Max brightskins?
Im a bit confussed trying to get bright skins in q4max. I thought you could pick a bright skin from the in game menu but that doesnt seem to be the case.
Ive found that I need to change cg_enemycolor but I cant get the skins to show up bright green. Does anyone know what I need to enter?
Also, if im playing ctf or tdm and I have my enemy skins set to green then how will I know my team mates from the enemy (with my team being green also).
Ive found that I need to change cg_enemycolor but I cant get the skins to show up bright green. Does anyone know what I need to enter?
Also, if im playing ctf or tdm and I have my enemy skins set to green then how will I know my team mates from the enemy (with my team being green also).
Ive got it now:) I was looking at the wrong part of the colour picker, I didnt see the RGB values in the little boxes. Went to server to test and it works.
Sorry but I dont know what your problem is Duhard but I dont think you're the only one that has it. Someone here will have an answer fingers crossed.
Sorry but I dont know what your problem is Duhard but I dont think you're the only one that has it. Someone here will have an answer fingers crossed.
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Try this Duhard into youre autoexec
// Q4max //
seta cg_blood "1" //show bloodstains
seta cg_gibs "0" //explode corpses
seta cg_smoke_RL "0" //no smoke trails
seta cg_smoke_GL "0" //no smoke trails
seta cg_forceModels "1" //forces player models to cg_enemyModel/cg_teamModel
seta cg_enemyModel "model_player_marine_helmeted" //forced enemy player model
seta cg_teamModel "model_player_marine_helmeted" //forced team player model
seta cg_forceColors "1" //forces player colors to cg_enemyColor/cg_teamColor
seta cg_enemyColor "255 0 0" //forced enemy player color(0 255 0=green)- (255 0 0=red) 153 255 0 - 050 205 050
seta cg_teamColor "0 0 255" //forced team player color(0 0 139=blue) -51 51 255
seta hud_style "cpmhud1" //cpma hud 1-5
seta pm_speed "320"//bug with speed
seta cg_weaponFovEffect "0" //controls weapon model being "pulled back" at higher fovs (like Q3)
// Q4max //
seta cg_blood "1" //show bloodstains
seta cg_gibs "0" //explode corpses
seta cg_smoke_RL "0" //no smoke trails
seta cg_smoke_GL "0" //no smoke trails
seta cg_forceModels "1" //forces player models to cg_enemyModel/cg_teamModel
seta cg_enemyModel "model_player_marine_helmeted" //forced enemy player model
seta cg_teamModel "model_player_marine_helmeted" //forced team player model
seta cg_forceColors "1" //forces player colors to cg_enemyColor/cg_teamColor
seta cg_enemyColor "255 0 0" //forced enemy player color(0 255 0=green)- (255 0 0=red) 153 255 0 - 050 205 050
seta cg_teamColor "0 0 255" //forced team player color(0 0 139=blue) -51 51 255
seta hud_style "cpmhud1" //cpma hud 1-5
seta pm_speed "320"//bug with speed
seta cg_weaponFovEffect "0" //controls weapon model being "pulled back" at higher fovs (like Q3)
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