Oeloe wrote:Me like. I'm not really sure, but perhaps it would be good if you could CJ to the MH slightly easier. I can imagine if you're pinned down at MH you don't want to walk back to do two jumps to get to MH or get down to do a rampjump. Maybe it's ok like this...
I'd desaturate the colour of the weapon/armor spawn lights a bit.
Otherwise i really like the feel of this map (first impression).
Well, the jump to MH isnt supposed to be easy :P
YOu can also do that jump by jumping beside that ramp (on the right), and not having to crouch jump.
I was thinking about desaturating the colors a bit as well.. they are a little bright for my theme.
Thanks!
GODLIKE wrote:Yeah, this is looking good.. From my run-through:
1) The ramp to the left and up, if you're facing the teleporter with the yellow armour in front.. Seems to have no pupose. You kind of pogo up there and then .. nothing.
2) There's some z-fighting on the beam that comes out from the curved wall.. Look up in the rounded hallway.
3) Some interior lights (using the 3-tube light texture) appear really bright... brighter than outdoors, even. Maybe add flares to those lights, so it doesn't look odd? When you walk through those areas, the light "source" doesn't look like it should cast that much light.
Overall.. very nice work! :icon25:
Thanks for the feedback!
1) you can ramp jump across the pit to the ledge, and not lose momentum on the way to snagging rail.
2) okay, ill look into it
3) That may have to do with the color of the light.. i can turn it closer to a gray than a white.