QUAKE 4(tm) 1.0.5.2 BETA Update
Last updated 1-02-2005
We have created a follow-up beta patch (1.0.5.2) which
addresses 2 specific issues that have been reported by
many of you. The two changes in 1.0.5.2 are:
--Fixed an issue where screenshots were turning out
completely black.
--Fixed an issue for server admins where running multiple
instances of the dedicated server was not utilizing
multiple CPUs effectively.
We have also received feedback on a number of other issues
relating to performance with specific system
configurations and other SMP functionality. We are
working to address those issues in a future update. If
you have experienced either of the bugs noted above,
please install this new beta patch
This update is required for server admins as it addresses a server
side internet game connection issue.
This update is recommended for users with dual core processors or
Intel(r) Hyper-Threading technology.
Please note that in-game console commands are not supported by
Activision(r).
This update for QUAKE 4 addresses issues found in both multiplayer
and single player since the release of the game. A complete list
of changes and additions is included below. For future updates
and more information about the game, please visit the official
game website at http://www.quake4game.com
This update contains the changes from updates 1.0.4.0 and 1.0.5.2.
If you have not previously updated QUAKE 4, this update will bring
your installation completely up to date. If you have previously
installed the 1.0.4.0 or 1.0.5.0 update, this update can be
installed over the previous update without problems.
If you require additional QUAKE 4 technical support, please see the
help system that is included with the game, or visit the official
game website at http://www.quake4game.com
NOTES FOR MOD USERS:
It is recommended that any user modifications that have been
installed to the QUAKE 4 directory be removed before installing
this update. These modifications are not supported by Activision
and may not be compatible with some of the new features that are
included in the patch.
FIXES & UPDATES IN 1.0.5.2:
--Fixed an issue where screenshots were turning out
completely black.
--Fixed an issue for server admins where running multiple
instances of the dedicated server was not utilizing
multiple CPUs effectively.
We have also received feedback on a number of other issues
relating to performance with specific system
configurations and other SMP functionality. We are
working to address those issues in a future update. If
you have experienced either of the bugs noted above,
please install this new beta patch
Internet Game Connectivity:
We have recently identified a problem with servers that are unoccupied
for very long periods of time. The problem does not immediately manifest
itself to the server admin but clients will have difficulty connecting to
such servers. This update is required for all server admins and will
not affect protocol consistency, pure server or Punkbuster functionality.
Performance Enhancement for dual core processors and Intel(r)
Hyper-Threading technology:
This update enables Quake 4 to take advantage of the Hyper-Threading
technology of Intel(r) Dual core processors. Players who have computer
systems with this processor will notice significant performance gains
in Quake 4. With the update, systems with a single core processor which
uses the Hyper-Threading technology will have a performance jump of 25%
compared to non Hyper-threaded processors. Dual core processors with
Hyper-Threading technology will see a performance increase of up to 87%.
In short, systems with this technology will see the game run much faster
than ever before.
Test for number of processors (HT or Dual core):
To find out if you have Hyper-Threading enabled or a dual core system,
you can check by performing the following steps:
1. Press Ctrl + Alt + Delete. If a window called "Windows Task Manager"
does not appear, please click on the "Windows Task Manager" button.
2. When the window appears, click on the "Performance" tab.
3. There will be a section at the top of this window called "CPU Usage
History." If you have HT or dual core on your machine, there should be
two graphs side by side under the "CPU Usage History" label.
4. If those side-by-side graphs are not present and you believe that the
system should have HT, it may not be enabled in the BIOS. For more
information on how to enable HT in the BIOS, please consult any guides or
manuals from your computer manufacturer.
How to enable the game to use the Hyper-Threading technology:
By default, the symmetric multiprocessing(SMP)-based acceleration (which
is the feature that enables the performance increase) must be turned on
in the console.
To do this, please follow these steps:
1. After the game loads, open the console by holding down Ctrl + Alt + Tilde(~).
A window should now pop down from the top of the screen.
2. At the prompt, type "r_useSMP 1" and press enter.
3. Close the console by pressing the Tilde(~) key.
Quake 4 will automatically detect the number of processors in your system
and will not enable SMP if it does not find more than one processor. If
you need to disable SMP at any time, open the console and type "r_useSMP 0"
at the console and press enter. This will disable the SMP based acceleration.
Quake4 1.0.5.2 BETA Patch
Quake4 1.0.5.2 BETA Patch
ftp://ftp.idsoftware.com/idstuff/quake4 ... _Patch.exe
Doh! Jenny beat you to the punch with this thread:
http://www.quake3world.com/forum/viewtopic.php?t=15788
I still luv u. Your topic title is better, so I'll transfer that to his thread
http://www.quake3world.com/forum/viewtopic.php?t=15788
I still luv u. Your topic title is better, so I'll transfer that to his thread

"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
― Terry A. Davis