Page 1 of 1
Tutorial - The Making Of Mash-Up Streets
Posted: Wed Feb 01, 2006 1:15 am
by Method
Since the VIA contest is over, I decided to publish The Making Of Mash-Up Streets article.
http://www.gamedesign.net/node/1209
-Method
Posted: Thu Feb 02, 2006 8:30 pm
by AEon
I love these shots in your article...
... they just look so "right"... amazing mapping skills there!
I almost like the untextured shots more than those that are textured

Posted: Thu Feb 02, 2006 9:20 pm
by wviperw
Yeah, those shots look cell shaded or something. Not sure how you did it but it is cool.
Posted: Fri Feb 03, 2006 2:17 am
by Method
Thanks. There's nothing hard about creating similar shots. It's just a geometry with fitted 128 x 128 gray filled texture with black outlines and one ambient light.
I uploaded more "blockout" screenshots, since you guys like them
HL2 style blockout with ambient and temp lights:
http://www.methodonline.com/temp/blockout_orange.jpg
One blockout texture and ambient light:
http://www.methodonline.com/temp/blockout1.jpg
http://www.methodonline.com/temp/blockout2.jpg
http://www.methodonline.com/temp/blockout3.jpg
http://www.methodonline.com/temp/blockout4.jpg
http://www.methodonline.com/temp/blockout5.jpg
http://www.methodonline.com/temp/blockout6.jpg
http://www.methodonline.com/temp/blockout7.jpg
Blend between blockout and texturing:
http://www.methodonline.com/temp/blockout8.jpg
http://www.methodonline.com/temp/blockout9.jpg
There was another guy who asked about this "blockout" texture and since it was a custom, easy made texture I didn't save it, so I decided to create another one from scratch:
http://www.methodonline.com/temp/blockout.tga
-Method
Posted: Fri Feb 03, 2006 2:29 am
by Silicone_Milk
heh how odd. I use the orange texture with black outline on my maps too O.O
SAME EXACT ORANGE TOO!
Orange ftw :icon14: :icon14: :icon14: :icon14: :icon25:
I also have an orange/black halftone and a green/black halftone I use to mark out certain areas.
Posted: Fri Feb 03, 2006 4:06 am
by Method
I decided not to gow ith HL2 style and use gray texture instead of orange.
-Method
Posted: Fri Feb 03, 2006 4:43 am
by Silicone_Milk
never played or even had a whiff of HL2 before so Im not sure what you are talking about. heh =)
BUT I chose to use orange because its my favorite color so that's where how my particular texture was birthed from the wombs of my imagination :icon25:
Regardless, orange still kicks ass. :icon14: :icon25: :icon14:
Posted: Sat Feb 04, 2006 6:37 am
by Jemcdv
Nice work.
