Since the VIA contest is over, I decided to publish The Making Of Mash-Up Streets article.
http://www.gamedesign.net/node/1209
-Method
Tutorial - The Making Of Mash-Up Streets
Thanks. There's nothing hard about creating similar shots. It's just a geometry with fitted 128 x 128 gray filled texture with black outlines and one ambient light.
I uploaded more "blockout" screenshots, since you guys like them
HL2 style blockout with ambient and temp lights:
http://www.methodonline.com/temp/blockout_orange.jpg
One blockout texture and ambient light:
http://www.methodonline.com/temp/blockout1.jpg
http://www.methodonline.com/temp/blockout2.jpg
http://www.methodonline.com/temp/blockout3.jpg
http://www.methodonline.com/temp/blockout4.jpg
http://www.methodonline.com/temp/blockout5.jpg
http://www.methodonline.com/temp/blockout6.jpg
http://www.methodonline.com/temp/blockout7.jpg
Blend between blockout and texturing:
http://www.methodonline.com/temp/blockout8.jpg
http://www.methodonline.com/temp/blockout9.jpg
There was another guy who asked about this "blockout" texture and since it was a custom, easy made texture I didn't save it, so I decided to create another one from scratch:
http://www.methodonline.com/temp/blockout.tga
-Method
I uploaded more "blockout" screenshots, since you guys like them
HL2 style blockout with ambient and temp lights:
http://www.methodonline.com/temp/blockout_orange.jpg
One blockout texture and ambient light:
http://www.methodonline.com/temp/blockout1.jpg
http://www.methodonline.com/temp/blockout2.jpg
http://www.methodonline.com/temp/blockout3.jpg
http://www.methodonline.com/temp/blockout4.jpg
http://www.methodonline.com/temp/blockout5.jpg
http://www.methodonline.com/temp/blockout6.jpg
http://www.methodonline.com/temp/blockout7.jpg
Blend between blockout and texturing:
http://www.methodonline.com/temp/blockout8.jpg
http://www.methodonline.com/temp/blockout9.jpg
There was another guy who asked about this "blockout" texture and since it was a custom, easy made texture I didn't save it, so I decided to create another one from scratch:
http://www.methodonline.com/temp/blockout.tga
-Method
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- Posts: 2237
- Joined: Sat Mar 12, 2005 10:49 pm
I decided not to gow ith HL2 style and use gray texture instead of orange.
-Method
-Method
Last edited by Method on Fri Feb 03, 2006 5:01 am, edited 1 time in total.
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- Posts: 2237
- Joined: Sat Mar 12, 2005 10:49 pm
never played or even had a whiff of HL2 before so Im not sure what you are talking about. heh =)
BUT I chose to use orange because its my favorite color so that's where how my particular texture was birthed from the wombs of my imagination :icon25:
Regardless, orange still kicks ass. :icon14: :icon25: :icon14:
BUT I chose to use orange because its my favorite color so that's where how my particular texture was birthed from the wombs of my imagination :icon25:
Regardless, orange still kicks ass. :icon14: :icon25: :icon14: