Tutorial - The Making Of Mash-Up Streets

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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Method
Posts: 222
Joined: Thu Feb 28, 2002 8:00 am

Tutorial - The Making Of Mash-Up Streets

Post by Method »

Since the VIA contest is over, I decided to publish The Making Of Mash-Up Streets article.

http://www.gamedesign.net/node/1209

-Method
AEon
Posts: 1816
Joined: Sun Apr 20, 2003 7:00 am

Post by AEon »

I love these shots in your article...

Image
Image

... they just look so "right"... amazing mapping skills there!

I almost like the untextured shots more than those that are textured :)
wviperw
Posts: 334
Joined: Sat Mar 17, 2001 8:00 am

Post by wviperw »

Yeah, those shots look cell shaded or something. Not sure how you did it but it is cool.
[url=http://www.goodstuffmaynard.com]Good Stuff, Maynard![/url]
Method
Posts: 222
Joined: Thu Feb 28, 2002 8:00 am

Post by Method »

Thanks. There's nothing hard about creating similar shots. It's just a geometry with fitted 128 x 128 gray filled texture with black outlines and one ambient light.

I uploaded more "blockout" screenshots, since you guys like them

HL2 style blockout with ambient and temp lights:

http://www.methodonline.com/temp/blockout_orange.jpg

One blockout texture and ambient light:

http://www.methodonline.com/temp/blockout1.jpg
http://www.methodonline.com/temp/blockout2.jpg
http://www.methodonline.com/temp/blockout3.jpg
http://www.methodonline.com/temp/blockout4.jpg
http://www.methodonline.com/temp/blockout5.jpg
http://www.methodonline.com/temp/blockout6.jpg
http://www.methodonline.com/temp/blockout7.jpg

Blend between blockout and texturing:

http://www.methodonline.com/temp/blockout8.jpg
http://www.methodonline.com/temp/blockout9.jpg

There was another guy who asked about this "blockout" texture and since it was a custom, easy made texture I didn't save it, so I decided to create another one from scratch:

http://www.methodonline.com/temp/blockout.tga

-Method
Silicone_Milk
Posts: 2237
Joined: Sat Mar 12, 2005 10:49 pm

Post by Silicone_Milk »

heh how odd. I use the orange texture with black outline on my maps too O.O
SAME EXACT ORANGE TOO!

Orange ftw :icon14: :icon14: :icon14: :icon14: :icon25:

I also have an orange/black halftone and a green/black halftone I use to mark out certain areas.
Method
Posts: 222
Joined: Thu Feb 28, 2002 8:00 am

Post by Method »

I decided not to gow ith HL2 style and use gray texture instead of orange.

-Method
Last edited by Method on Fri Feb 03, 2006 5:01 am, edited 1 time in total.
Silicone_Milk
Posts: 2237
Joined: Sat Mar 12, 2005 10:49 pm

Post by Silicone_Milk »

never played or even had a whiff of HL2 before so Im not sure what you are talking about. heh =)

BUT I chose to use orange because its my favorite color so that's where how my particular texture was birthed from the wombs of my imagination :icon25:

Regardless, orange still kicks ass. :icon14: :icon25: :icon14:
Jemcdv
Posts: 83
Joined: Wed Sep 08, 2004 7:00 am

Post by Jemcdv »

Nice work. :)
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