If I was to run a small lan (dedicated), would it make sense to set sv_fps 125? Or when on a listen server by yourself, can you use sv_fps 142? Can you sync snaps up also so all 3 (maxpackets/snaps/sv_fps) are at the same value (125-142)?
I won't mention 333 cuz my poor box can't get up to that
I always set 125 for 1v1 games we play here. The difference isn't that huge from the regular 20fps, and it makes demos a lot larger, but it's a pleasant small improvement.
I know sv_fps 30 give better ping to other player by my own experience...
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dzjepp wrote:Would it make any sense setting snaps/maxpackets/ at 142-333 on a listen server then? Or have both @ 125 on a dedicated lan?
snaps gets capped at 30 with the standard Q3A binary (the icculus binary contains a patch from the hand of yours truly that removes the limit). cl_maxpackets gets clamped at 125.
Last edited by ^misantropia^ on Thu Feb 09, 2006 10:31 pm, edited 1 time in total.
Hehe me lies though, as this should be the last q.
I've been playing around with the speed dlls online lately (the ones that come with icculus that rtz compiled) cuz they give me like 30fps extra. Mostly smooth sailing, but I did once experience an anomaly playing on fjoggs custom maps server... it's like osp wasn't loaded at all, no custom hud/xhair/models o_0
Then a while ago I was on a server and got booted because of 'missing cgame' - is there a server-side check to see if a client is running these dlls, because some servers let me in and one or two did not.
Well it definately causes some problems offline/etc Tested in osp and /stats /topshots didn't work, and trying to playback a cpma demo gave me a cpm1a mismatch or something, but I put vm_ back at 2 and it worked.
You shouldn't be able to load DLLs when connected to a pure server, unless rtz removed that check in his build (it should say "cgame loaded in x bytes on the hunk" in the console).
An unpure server will allow you to mix QVMs and DLLs but then you end up playing part OSP, part something else, causing the erratic behaviour you described.