Zogg Pak (Q4 mappack) Released!

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QuakerX
Posts: 32
Joined: Wed May 15, 2002 7:00 am

Zogg Pak (Q4 mappack) Released!

Post by QuakerX »

Hello everyone!

heXum and I have been hard at work on a few Quake 4 deathmatch maps for the community. 2 maps, each made for 2 - 8 players. An .aas32 is included for each one for mod bot play.

Zogg City :: (zoggdm1)
Author :: heXum
http://ug.dyndns.org/~hexum

[lvlshot]http://quakerx.planetquake.gamespy.com/ ... 01_big.jpg[/lvlshot]

[lvlshot]http://quakerx.planetquake.gamespy.com/ ... 02_big.jpg[/lvlshot]

Temple of the Zogg :: (zoggdm2)
Author :: Quaker-X
http://quakerx.planetquake.gamespy.com/

[lvlshot]http://quakerx.planetquake.gamespy.com/ ... 01_big.jpg[/lvlshot]

[lvlshot]http://quakerx.planetquake.gamespy.com/ ... 02_big.jpg[/lvlshot]

We've set up a server that's running these maps exclusively.
Download them and hop in the server and give them a try!
The ip is :: ug.dyndns.org
Hopefully we'll see you in there over the next couple of days!

Download links ::
FileFront ::
http://files.filefront.com/zoggpakzip/; ... einfo.html
FilePlanet ::
http://www.fileplanet.com/dl.aspx?/plan ... oggpak.zip
The Underground ::
http://ug.dyndns.org/~hexum/maps/zoggdm1/zoggpak.rar
http://ug.dyndns.org/~hexum/maps/zoggdm1/zoggpak.zip
Lenard
Posts: 737
Joined: Mon Aug 04, 2003 7:00 am

Post by Lenard »

Daaaaaaaaaaaaaaaaaaaaaaaaaaaaaaamn.
[img]http://myspace-001.vo.llnwd.net/00555/10/05/555355001_l.gif[/img]
GODLIKE
Posts: 387
Joined: Tue Nov 30, 1999 8:00 am

Post by GODLIKE »

Zowie.

Temple is definately the stronger map, but.. wow. Yummy, yummy goodness.

(There are some gameplay hangups, and little graphical niggles.. but you may just be so blown away you won't notice.)

Temple is definately too much real estate for 2 players.. I'd say you need four. But even if you don't HAVE four friends.. it's worth running around this map just to see it.

REALLY nice work by Quaker-X... and the Zogg City map is worth a round or two, as well.

:drool:
kleeks
Posts: 161
Joined: Sat Apr 14, 2001 7:00 am

Post by kleeks »

nice one lads, they look spectacular - I'll grab em and have a see about slipping them onto a server
dubz
Posts: 513
Joined: Tue Sep 27, 2005 3:07 am

Post by dubz »

zogdm2 looks awsome
kleeks
Posts: 161
Joined: Sat Apr 14, 2001 7:00 am

Post by kleeks »

dubz wrote:zogdm2 looks awsome
I still get a steady 63 fps too :icon31: - although that may change with 11 other players
ShapeShifta
Posts: 15
Joined: Sat Nov 19, 2005 1:06 am

Post by ShapeShifta »

i agree, temple map looks sexay :p
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