No, i felt safer in Q4, mainly because it felt less abandoned i guess. The constant sounds of breathing, whispering women and crying babies sometimes, gave me goosebumps much more often in D3.
In Q4 you know your fellow 'rines are all over the place and you're not completely on your own like in D3. In Q4 you went on a mission but in D3 you have to work your way through a industrial/technological facility that has been transformed into a worse kind of hell than hell itself. Hell was cool because you didn't run out of breath so you could keep strafejumping (the end boss Cyberdaemon was just too easy because of that). :icon25:
Last edited by Oeloe on Sun Feb 26, 2006 1:11 am, edited 1 time in total.
d3 wasnt scary at all. open a door, an imp jump sout. repeat. great.
the delta labs wouldve been creepy if the player hadnt killed 20 (total amount of enemies ingame) imps already. shadows creeping on the wall is cool bt not if you know you can stop it with two shotgun blasts.
q4 wasnt scary either but it was fun. actionpacked, adventurous and at some points even cool.
MKJ wrote:d3 wasnt scary at all. open a door, an imp jumps out. repeat. great.
It was scary in some more open places when there's nothing/no one around. Especially when you were backtracking. It was the vague presence of something of which i knew it actually wasn't there (the breathing sounds) that made me feel uncomfortable and not the knowledge that imps/zombies could be hiding behind the wall panels.
Btw, i think that most people were startled when they entered the toilet in the beginning, after hell has broken loose. When you look in that mirror and see the flames... :icon28:
d3 wasnt scary at all. open a door, an imp jump sout. repeat. great.
It was scary the first 5 times it happened
After it got repetetive, it was no longer unexpected, thus no longer scary. But yeah, the first time I played d3 it was late at night with the lights off, and I must say I was scurred!