I want my money back ...
I want my money back ...
... this game is 1 big unfixable bug.
i wonder if anyone is ever gonna buy a raven game again.
i wonder if anyone is ever gonna buy a raven game again.
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I've read all the threads concerning q4 and this new 1.1 patch ,i'm just wondering when we're ever gonna see a final 1.1 or 1.2 and an SDK for it.The beta 1.1 patch we have now is basically unuseable with it's mousebug and there being no SDK for the mod teams.Please :icon15:
get us something useable out the door.
get us something useable out the door.
Somebody's an overstater. Q4 is primarily a SINGLE PLAYER game, and by that measure, the game turned out very well. Just because an online community of a couple hundred vocal anti-fans say the game is crap due to the MP being crap out of box does NOT mean the entire game was crap.... this game is 1 big unfixable bug.
i wonder if anyone is ever gonna buy a raven game again.
[url=http://www.goodstuffmaynard.com]Good Stuff, Maynard![/url]
Dont programmers usually test a game for bugs before they send it out to stores?
I mean, did noone of the programers find all these bugs like: you cant run on stairs, you cant run a demo properly, .... cant list all bugs in this post, the post could get too long.
If i make any product, no matter what kind, i should be sure that it works.
Check how many people are online on Q4 servers. I think more people are playing Pacman online then Q4, cause at least that game works properly
Today almost every Quake3 player has a good enough PC to run it all maximum detail. But many still play it with picmip4 and stuff.
If you asked Quake3 players before you made Quake4, you could have known that its more important to have a smooth game then a hiqhquality grafic game that feels like its broken.
bb!
I mean, did noone of the programers find all these bugs like: you cant run on stairs, you cant run a demo properly, .... cant list all bugs in this post, the post could get too long.
If i make any product, no matter what kind, i should be sure that it works.
Check how many people are online on Q4 servers. I think more people are playing Pacman online then Q4, cause at least that game works properly

Today almost every Quake3 player has a good enough PC to run it all maximum detail. But many still play it with picmip4 and stuff.
If you asked Quake3 players before you made Quake4, you could have known that its more important to have a smooth game then a hiqhquality grafic game that feels like its broken.
bb!
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You realize it's impossible to test out every possible system right? You realize software development is a business right?ichicanix wrote:Dont programmers usually test a game for bugs before they send it out to stores?
I mean, did noone of the programers find all these bugs like: you cant run on stairs, you cant run a demo properly, .... cant list all bugs in this post, the post could get too long.
If i make any product, no matter what kind, i should be sure that it works.
Check how many people are online on Q4 servers. I think more people are playing Pacman online then Q4, cause at least that game works properly![]()
Today almost every Quake3 player has a good enough PC to run it all maximum detail. But many still play it with picmip4 and stuff.
If you asked Quake3 players before you made Quake4, you could have known that its more important to have a smooth game then a hiqhquality grafic game that feels like its broken.
bb!
They didn't need to test every possible system. Give me ONE system in which auto-downloading works, in which the voice communication is completed (hell u have the option to mute a player but there is nothing for them to mute), in which you are able to run up stairs, or any of the other thousand of game bugs?duffman91 wrote:You realize it's impossible to test out every possible system right? You realize software development is a business right?ichicanix wrote:Dont programmers usually test a game for bugs before they send it out to stores?
I mean, did noone of the programers find all these bugs like: you cant run on stairs, you cant run a demo properly, .... cant list all bugs in this post, the post could get too long.
If i make any product, no matter what kind, i should be sure that it works.
Check how many people are online on Q4 servers. I think more people are playing Pacman online then Q4, cause at least that game works properly![]()
Today almost every Quake3 player has a good enough PC to run it all maximum detail. But many still play it with picmip4 and stuff.
If you asked Quake3 players before you made Quake4, you could have known that its more important to have a smooth game then a hiqhquality grafic game that feels like its broken.
bb!
The problem is not that these bugs exist on a few configurations, they're for EVERYONE! Don't give me that bs. It is a business and its obvious that Raven won't get to keep the Quake franchise in the future. The quake franchise was known for its online, sure q2 was a sp game but its MP owned the market for online fps. Quake's name is now stained with a lousy experience from Q4's MP. Everyone was looking forward to it, now no one cares. No one plays.
Game development IS a business, lets see how that business holds when they compare their profit with what they should've gotten. Reputation sometimes is better than profit, since it affects future profit. Quake's name is tarnished, wouldn't be surprised if id kills it and pushes its new franchise (still unannounced) instead of it to compete with other FPS in the future.
In the world of software engineering, there are times when releasing a half finished product will yield more profit than a completed one way past its deadline.Kypt wrote:They didn't need to test every possible system. Give me ONE system in which auto-downloading works, in which the voice communication is completed (hell u have the option to mute a player but there is nothing for them to mute), in which you are able to run up stairs, or any of the other thousand of game bugs?duffman91 wrote:You realize it's impossible to test out every possible system right? You realize software development is a business right?ichicanix wrote:Dont programmers usually test a game for bugs before they send it out to stores?
I mean, did noone of the programers find all these bugs like: you cant run on stairs, you cant run a demo properly, .... cant list all bugs in this post, the post could get too long.
If i make any product, no matter what kind, i should be sure that it works.
Check how many people are online on Q4 servers. I think more people are playing Pacman online then Q4, cause at least that game works properly![]()
Today almost every Quake3 player has a good enough PC to run it all maximum detail. But many still play it with picmip4 and stuff.
If you asked Quake3 players before you made Quake4, you could have known that its more important to have a smooth game then a hiqhquality grafic game that feels like its broken.
bb!
The problem is not that these bugs exist on a few configurations, they're for EVERYONE! Don't give me that bs. It is a business and its obvious that Raven won't get to keep the Quake franchise in the future. The quake franchise was known for its online, sure q2 was a sp game but its MP owned the market for online fps. Quake's name is now stained with a lousy experience from Q4's MP. Everyone was looking forward to it, now no one cares. No one plays.
Game development IS a business, lets see how that business holds when they compare their profit with what they should've gotten. Reputation sometimes is better than profit, since it affects future profit. Quake's name is tarnished, wouldn't be surprised if id kills it and pushes its new franchise (still unannounced) instead of it to compete with other FPS in the future.
My personal opinion is that the Raven developers were stuck between a rock and hard place. The deadline was creeping up and there were not enough resources to square everything out.
Secondly, ID and Raven have a big enough fan base to where they'll meet their sales quota if a Quake 5 is released. In fact, consider how Quake 1, 2, 3, and 4 are relative low sellers with little to no inovation compared to other franchises.
People always forget that game development is no different from standard software engineering. Everyone still thinks that video game creators are hardcore gamers themselves that want to do nothing but create the perfect game for YOU.
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Id did, Raven didn't, this is Raven's first Quake game, and they don't seem to care too much about it. Take a look at there forums, no one even posts in the Quake 4 topic, just there fag trek and Jedi knight shit.MKJ wrote:youd think theyd learn from their mistakes, no?DooMer wrote:all of the quakes had launch problems. q2 didn't even have mp maps.
I'm usualy not the first one to bitch - but quake 4 disapointed me too, overal - now that isnt much of a problem because I hardly game these days. But I had hope to get more fun out of the single player.
In fact I didnt even complete three levels. At the end of the first level, I got told by some fagget doctor that I should head back to wherever I came from at the beginning of the first level, And that process, is the second level - now boo, if that isnt 'rule' or 'way' #1 to keep players busy over nothing. I felt like playing a rpg without any 'soul' to it.
I know Im missing quite a lot by not bothering to play it again, but I really dont want to go through that bollox which is totaly unlike what I was used to in older quake games - and by that what I was expecting to get.
No biggie though - quake 3 entertains me enough lately, when I am in need of some serious gibbing sessions.
In fact I didnt even complete three levels. At the end of the first level, I got told by some fagget doctor that I should head back to wherever I came from at the beginning of the first level, And that process, is the second level - now boo, if that isnt 'rule' or 'way' #1 to keep players busy over nothing. I felt like playing a rpg without any 'soul' to it.
I know Im missing quite a lot by not bothering to play it again, but I really dont want to go through that bollox which is totaly unlike what I was used to in older quake games - and by that what I was expecting to get.
No biggie though - quake 3 entertains me enough lately, when I am in need of some serious gibbing sessions.
Your recollection of the previous Quakes isn't correct then. Quake 2 did have a comparable amount of backtracking and no dialogues in the meantime (only the "computer updated" sound and mission objectives).corsair wrote:I know Im missing quite a lot by not bothering to play it again, but I really dont want to go through that bollox which is totaly unlike what I was used to in older quake games - and by that what I was expecting to get.
Yeah, you really should continue playing it. I finally got to and I enjoyed it quite well. There really isn't much backtracking. And a lot of the time when there is, you have to go a slightly or completely different route. Nothing really annoying about it. Of course I would like to have capped Strauss a couple times....
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