I want my money back ...

ichicanix
Posts: 21
Joined: Fri Feb 24, 2006 8:56 am

I want my money back ...

Post by ichicanix »

... this game is 1 big unfixable bug.

i wonder if anyone is ever gonna buy a raven game again.
StormShadow
Posts: 557
Joined: Wed Feb 16, 2005 8:10 pm

Post by StormShadow »

Maybe if they release a demo and its fun.. but then again, if the game sucks, they certainly wont release a demo (see q4).

1.1 patch fixes a lot of stuff, but your right, this game was unexscusably flawed on release.
Top3koms
Posts: 15
Joined: Sun Oct 09, 2005 7:01 am

Post by Top3koms »

I've read all the threads concerning q4 and this new 1.1 patch ,i'm just wondering when we're ever gonna see a final 1.1 or 1.2 and an SDK for it.The beta 1.1 patch we have now is basically unuseable with it's mousebug and there being no SDK for the mod teams.Please :icon15:
get us something useable out the door.
User avatar
DooMer
Posts: 3067
Joined: Thu Dec 23, 1999 8:00 am

Post by DooMer »

mod teams were sent the 1.1 sdk early
wviperw
Posts: 334
Joined: Sat Mar 17, 2001 8:00 am

Post by wviperw »

... this game is 1 big unfixable bug.

i wonder if anyone is ever gonna buy a raven game again.
Somebody's an overstater. Q4 is primarily a SINGLE PLAYER game, and by that measure, the game turned out very well. Just because an online community of a couple hundred vocal anti-fans say the game is crap due to the MP being crap out of box does NOT mean the entire game was crap.
[url=http://www.goodstuffmaynard.com]Good Stuff, Maynard![/url]
User avatar
DooMer
Posts: 3067
Joined: Thu Dec 23, 1999 8:00 am

Post by DooMer »

all of the quakes had launch problems. q2 didn't even have mp maps.
Goofos
Posts: 44
Joined: Thu Jan 26, 2006 5:54 pm

Post by Goofos »

wviperw wrote:Q4 is primarily a SINGLE PLAYER game, and by that measure, the game turned out very well.
They promised us a Single and Multiplayer game.
User avatar
Foo
Posts: 13840
Joined: Thu Aug 03, 2000 7:00 am
Location: New Zealand

Post by Foo »

if you genuinely think you have a case for that then take it back to the store - In the UK goods sold which do not match up to their description and purpose can be returned for refund within 6 months. You dont even need a receipt.
ichicanix
Posts: 21
Joined: Fri Feb 24, 2006 8:56 am

Post by ichicanix »

Dont programmers usually test a game for bugs before they send it out to stores?

I mean, did noone of the programers find all these bugs like: you cant run on stairs, you cant run a demo properly, .... cant list all bugs in this post, the post could get too long.

If i make any product, no matter what kind, i should be sure that it works.

Check how many people are online on Q4 servers. I think more people are playing Pacman online then Q4, cause at least that game works properly :shrug:

Today almost every Quake3 player has a good enough PC to run it all maximum detail. But many still play it with picmip4 and stuff.

If you asked Quake3 players before you made Quake4, you could have known that its more important to have a smooth game then a hiqhquality grafic game that feels like its broken.

bb!
I cant spell u
Posts: 1328
Joined: Sat Nov 05, 2005 1:00 am

Post by I cant spell u »

I liked Quake 4's single player, some said it was generic but I didn't see how it was. And the 1.1 b patch has been fine for me, can't wait for the new game modes and maps in the final.
User avatar
duffman91
Posts: 1278
Joined: Thu Jan 25, 2001 8:00 am

Post by duffman91 »

ichicanix wrote:Dont programmers usually test a game for bugs before they send it out to stores?

I mean, did noone of the programers find all these bugs like: you cant run on stairs, you cant run a demo properly, .... cant list all bugs in this post, the post could get too long.

If i make any product, no matter what kind, i should be sure that it works.

Check how many people are online on Q4 servers. I think more people are playing Pacman online then Q4, cause at least that game works properly :shrug:

Today almost every Quake3 player has a good enough PC to run it all maximum detail. But many still play it with picmip4 and stuff.

If you asked Quake3 players before you made Quake4, you could have known that its more important to have a smooth game then a hiqhquality grafic game that feels like its broken.

bb!
You realize it's impossible to test out every possible system right? You realize software development is a business right?
Kypt
Posts: 12
Joined: Mon Oct 31, 2005 4:21 pm

Post by Kypt »

duffman91 wrote:
ichicanix wrote:Dont programmers usually test a game for bugs before they send it out to stores?

I mean, did noone of the programers find all these bugs like: you cant run on stairs, you cant run a demo properly, .... cant list all bugs in this post, the post could get too long.

If i make any product, no matter what kind, i should be sure that it works.

Check how many people are online on Q4 servers. I think more people are playing Pacman online then Q4, cause at least that game works properly :shrug:

Today almost every Quake3 player has a good enough PC to run it all maximum detail. But many still play it with picmip4 and stuff.

If you asked Quake3 players before you made Quake4, you could have known that its more important to have a smooth game then a hiqhquality grafic game that feels like its broken.

bb!
You realize it's impossible to test out every possible system right? You realize software development is a business right?
They didn't need to test every possible system. Give me ONE system in which auto-downloading works, in which the voice communication is completed (hell u have the option to mute a player but there is nothing for them to mute), in which you are able to run up stairs, or any of the other thousand of game bugs?

The problem is not that these bugs exist on a few configurations, they're for EVERYONE! Don't give me that bs. It is a business and its obvious that Raven won't get to keep the Quake franchise in the future. The quake franchise was known for its online, sure q2 was a sp game but its MP owned the market for online fps. Quake's name is now stained with a lousy experience from Q4's MP. Everyone was looking forward to it, now no one cares. No one plays.

Game development IS a business, lets see how that business holds when they compare their profit with what they should've gotten. Reputation sometimes is better than profit, since it affects future profit. Quake's name is tarnished, wouldn't be surprised if id kills it and pushes its new franchise (still unannounced) instead of it to compete with other FPS in the future.
User avatar
DooMer
Posts: 3067
Joined: Thu Dec 23, 1999 8:00 am

Post by DooMer »

I think they rushed to meet the deadline. Some of that stuff should have at least been fixed in a patch right after release. I wonder how long its going to take for 1.1 to come out of beta? Another 4 months?
Runningman
Posts: 101
Joined: Wed Nov 09, 2005 12:59 am

Post by Runningman »

:D
ima just sit here and twiddle my thumbs
User avatar
Foo
Posts: 13840
Joined: Thu Aug 03, 2000 7:00 am
Location: New Zealand

Post by Foo »

Hello again Jenny.
User avatar
duffman91
Posts: 1278
Joined: Thu Jan 25, 2001 8:00 am

Post by duffman91 »

Kypt wrote:
duffman91 wrote:
ichicanix wrote:Dont programmers usually test a game for bugs before they send it out to stores?

I mean, did noone of the programers find all these bugs like: you cant run on stairs, you cant run a demo properly, .... cant list all bugs in this post, the post could get too long.

If i make any product, no matter what kind, i should be sure that it works.

Check how many people are online on Q4 servers. I think more people are playing Pacman online then Q4, cause at least that game works properly :shrug:

Today almost every Quake3 player has a good enough PC to run it all maximum detail. But many still play it with picmip4 and stuff.

If you asked Quake3 players before you made Quake4, you could have known that its more important to have a smooth game then a hiqhquality grafic game that feels like its broken.

bb!
You realize it's impossible to test out every possible system right? You realize software development is a business right?
They didn't need to test every possible system. Give me ONE system in which auto-downloading works, in which the voice communication is completed (hell u have the option to mute a player but there is nothing for them to mute), in which you are able to run up stairs, or any of the other thousand of game bugs?

The problem is not that these bugs exist on a few configurations, they're for EVERYONE! Don't give me that bs. It is a business and its obvious that Raven won't get to keep the Quake franchise in the future. The quake franchise was known for its online, sure q2 was a sp game but its MP owned the market for online fps. Quake's name is now stained with a lousy experience from Q4's MP. Everyone was looking forward to it, now no one cares. No one plays.

Game development IS a business, lets see how that business holds when they compare their profit with what they should've gotten. Reputation sometimes is better than profit, since it affects future profit. Quake's name is tarnished, wouldn't be surprised if id kills it and pushes its new franchise (still unannounced) instead of it to compete with other FPS in the future.
In the world of software engineering, there are times when releasing a half finished product will yield more profit than a completed one way past its deadline.

My personal opinion is that the Raven developers were stuck between a rock and hard place. The deadline was creeping up and there were not enough resources to square everything out.

Secondly, ID and Raven have a big enough fan base to where they'll meet their sales quota if a Quake 5 is released. In fact, consider how Quake 1, 2, 3, and 4 are relative low sellers with little to no inovation compared to other franchises.

People always forget that game development is no different from standard software engineering. Everyone still thinks that video game creators are hardcore gamers themselves that want to do nothing but create the perfect game for YOU.
User avatar
MKJ
Posts: 32581
Joined: Fri Nov 24, 2000 8:00 am

Post by MKJ »

DooMer wrote:all of the quakes had launch problems. q2 didn't even have mp maps.
youd think theyd learn from their mistakes, no? ;)
[url=http://profile.mygamercard.net/Emka+Jee][img]http://card.mygamercard.net/sig/Emka+Jee.jpg[/img][/url]
MidnightQ4
Posts: 520
Joined: Tue Oct 18, 2005 7:59 pm

Post by MidnightQ4 »

2k7 will seal the coffin on this game. sad really cause Q3 was the best game of all time.
I cant spell u
Posts: 1328
Joined: Sat Nov 05, 2005 1:00 am

Post by I cant spell u »

MKJ wrote:
DooMer wrote:all of the quakes had launch problems. q2 didn't even have mp maps.
youd think theyd learn from their mistakes, no? ;)
Id did, Raven didn't, this is Raven's first Quake game, and they don't seem to care too much about it. Take a look at there forums, no one even posts in the Quake 4 topic, just there fag trek and Jedi knight shit.
corsair
Posts: 972
Joined: Fri May 18, 2001 7:00 am

Post by corsair »

I'm usualy not the first one to bitch - but quake 4 disapointed me too, overal - now that isnt much of a problem because I hardly game these days. But I had hope to get more fun out of the single player.

In fact I didnt even complete three levels. At the end of the first level, I got told by some fagget doctor that I should head back to wherever I came from at the beginning of the first level, And that process, is the second level - now boo, if that isnt 'rule' or 'way' #1 to keep players busy over nothing. I felt like playing a rpg without any 'soul' to it.

I know Im missing quite a lot by not bothering to play it again, but I really dont want to go through that bollox which is totaly unlike what I was used to in older quake games - and by that what I was expecting to get.

No biggie though - quake 3 entertains me enough lately, when I am in need of some serious gibbing sessions.
Oeloe
Posts: 1529
Joined: Fri Mar 19, 2004 8:00 am

Post by Oeloe »

corsair wrote:I know Im missing quite a lot by not bothering to play it again, but I really dont want to go through that bollox which is totaly unlike what I was used to in older quake games - and by that what I was expecting to get.
Your recollection of the previous Quakes isn't correct then. Quake 2 did have a comparable amount of backtracking and no dialogues in the meantime (only the "computer updated" sound and mission objectives).
User avatar
DooMer
Posts: 3067
Joined: Thu Dec 23, 1999 8:00 am

Post by DooMer »

q4 doesnt really have any back tracking. Thats the only spot I could really think of. Well maybe a few spots, but it's really nothing.
User avatar
Scourge
Posts: 15559
Joined: Mon Mar 25, 2002 8:00 am

Post by Scourge »

Yeah, you really should continue playing it. I finally got to and I enjoyed it quite well. There really isn't much backtracking. And a lot of the time when there is, you have to go a slightly or completely different route. Nothing really annoying about it. Of course I would like to have capped Strauss a couple times....
I cant spell u
Posts: 1328
Joined: Sat Nov 05, 2005 1:00 am

Post by I cant spell u »

scourge34 wrote:Of course I would like to have capped Strauss a couple times....
Strauss was ownage.
User avatar
Scourge
Posts: 15559
Joined: Mon Mar 25, 2002 8:00 am

Post by Scourge »

I cant spell u wrote:
scourge34 wrote:Of course I would like to have capped Strauss a couple times....
Strauss was ownage.
He was an arrogant prick. I would have fragged him in real life.
Locked