Geocomp 4 Submissions

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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Infernis
Posts: 613
Joined: Thu Feb 17, 2005 12:00 pm

Geocomp 4 Submissions

Post by Infernis »

Here's a copy & paste from Ld.
Geocomp 4 has ended. Below you'll find all the submissions. We are currently missing one map, but as soon as I can reach the author, it will be added.

I want to thank all participants for their entry. Even though the contest wasn't as succesfull as we had hoped. I still feel very proud as to what you guys have submitted. I can find comfort in the fact, knowing that these beauties wouldn't have been released without the contest. So enjoy people!


Donkey - Never More

Image

Foo - Red Warrior Shot The Food

Image

Remnent - Rocket Arena

Image

Shine - Simplicity

Image

Stjartmunnen - Projectile Vomiting

Image

A-Spec - q3compet1

Image
Last edited by Infernis on Mon May 01, 2006 7:57 am, edited 1 time in total.
Inf - Leaving in it's torturous wake nothing but vicious, cannabalistic, mutated, radiated and horribly disfigured hordes of satanic killers!
wviperw
Posts: 334
Joined: Sat Mar 17, 2001 8:00 am

Post by wviperw »

Looking good!
[url=http://www.goodstuffmaynard.com]Good Stuff, Maynard![/url]
Pext
Posts: 4257
Joined: Thu Aug 28, 2003 7:00 am

Post by Pext »

nice stuff. couldn't decide what's best.
Shallow
Posts: 167
Joined: Wed Feb 09, 2005 1:58 pm

Post by Shallow »

From the shots posted here, donks should win best geometry and Foo should win best map title :P
Myth
Posts: 165
Joined: Wed Jan 12, 2000 8:00 am

Post by Myth »

dONKEY - Never More

Classic dONKEY style map here, both visually and layout wise. Felt more solid than his previous geocomp map and looked tidier. Could almost call some of the corridors a little bland, but only in terms of colour (or lack of colour!) rather than geometry. Really love the floating bobbing steps, and extra points because the skybox had no seems on an ATI card :icon25:


Foo - Red Warrior Shot The Food

Great tourney map, probably the most fun to frag on, and the bots even play it quite well. Visually it's one of those maps that instantly looks a lot nicer in game than the screenshots can any give justice to. Really nice portal. I don't know if this was intended or not, but to me it had a Quake 1 feel to it.


Remnent - Rocket Arena

Fun map to mess around on for a while, but ultimately felt too tacky for a geocomp map due to psychedelic lighting, "traps", too many powerups/powerful weapons etc. The brush work didn't do anything for me either, felt a bit rough around the edges. Sorry to dis it a bit, just my opinion, and still a fun novelty map in its own right.


Shine - Simplicity

Like Foo's map, this looks a helluva lot nicer in-game than the screenshot. The style was very consistent and clean throughout, and the layout made for a fun game, though I found it a little on the large side in places (per corridor rather than overall).


Stjartmunnen - Projectile Vomiting

Unique looking map this one, especially with the colours; and makes nice use of Kell's skybox. Nicely lit too. It's a good map for exploring too, as you feel like there's something around every corner.. quite unusual for a "space map". Good use of horizontal and vertical flow. My only reservation is that the map felt somewhat chaotic, both aesthetically and when playing against bots. Overall a very nice release though.
StartMunnen
Posts: 6
Joined: Wed Feb 09, 2005 10:26 pm

Post by StartMunnen »

Best Geometry - dk
Best gameplay - Foo
Best map name - Me :p

Good review Myth and thanks for the kind words.

For a first release I say rookie of year goes to Shine :).

gg all!
Pext
Posts: 4257
Joined: Thu Aug 28, 2003 7:00 am

Post by Pext »

StartMunnen wrote:For a first release I say rookie of year goes to Shine :).

gg all!
definately. i liked his colouring best (except for the choice of the skybox.)
Infernis
Posts: 613
Joined: Thu Feb 17, 2005 12:00 pm

Post by Infernis »

I updated the post above with the missing map by A-Spec.
Inf - Leaving in it's torturous wake nothing but vicious, cannabalistic, mutated, radiated and horribly disfigured hordes of satanic killers!
Oeloe
Posts: 1529
Joined: Fri Mar 19, 2004 8:00 am

Post by Oeloe »

A-Spec's map looks interesting, but isn't that moving texture he used for the teleporters D3 artwork? I hope not...
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