Couple of Questions

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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gvide
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Couple of Questions

Post by gvide »

hi ppl

have some questions

1.how do i insert props to radiant?

2.wht prog do i need?

thx fore the help!
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roughrider
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Post by roughrider »

Props? What are props?
Maybe try to elaborate a little more on what you are meaning and someone can help you better.
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Survivor
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Post by Survivor »

I think he means models?
gvide
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Post by gvide »

im doing a quake3 map and i want to import some prefrabs, models
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Foo
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Post by Foo »

Right click somewhere in one of the 2D views, pick misc->misc_model

A dialog will pop up for you to select the MD3 model you want to add to the level. Pick it from the \yourquakefolder\baseq3\models\ folder

Once you've added it, it might not show up as the right model in your 3d view. To correct this, select the entity you just placed, press N to bring up the entity inspector window.

Now on the MODEL key, you should find that the path to the model includes a full drive path to the model like c:\quake\baseq3\models\skulls\skull.md3

This is wrong. Alter it so it's just a relative path like:
models/skulls/skull.md3

Then the model should show up correctly in the editor, and in game.
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gvide
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Post by gvide »

ok i have tryde that and i can load the model but can se it:/
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Foo
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Post by Foo »

I can't understand what you've typed.
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gvide
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Post by gvide »

when i load the model/prop i get a red box and can't see the model/prop


sorry no good om english:/
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Foo
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Post by Foo »

Foo wrote:Once you've added it, it might not show up as the right model in your 3d view. To correct this, select the entity you just placed, press N to bring up the entity inspector window.

Now on the MODEL key, you should find that the path to the model includes a full drive path to the model like c:\quake\baseq3\models\skulls\skull.md3

This is wrong. Alter it so it's just a relative path like:
models/skulls/skull.md3

Then the model should show up correctly in the editor, and in game.
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
gvide
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Post by gvide »

Thanks for all the help foo. The model is working now, the only proble was that it was to small to see, so only rescaled and voila.

But one question remains. How do I get textures to work in the editor, when it comes to models and the walls. Right now I can't load them into the editor, nothing happens?

Thanks in advance!
obsidian
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Post by obsidian »

What kind of models are you using? MD3, AAS?
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
gvide
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Post by gvide »

using ase models
Shallow
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Post by Shallow »

Make sure the name of the material/shader in your modelling program is the name of the path to the texture for the model, e.g. if the texture to be used is in baseq3/models/mymodel/blah.tga, then the name of the material should be models/mymodel/blah

The important thing to understand is that it is the material name that needs to be correct.

If this doesn't make sense tell us what software you are using to make the ASE and hopefully someone can provide a step by step guide.
gvide
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Post by gvide »

ok i would be werry nice if i could get a step by stem guide.
im using maya fore my moddels and propps.
gvide
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Post by gvide »

Right now I have a problem with the textures, when I load them in Radiant, I get it in the menu, but when I try to use it, its empty so my big question is what is wrong:/

here sit the shater text
textures\q3evil2\evil2_basefloor
{

{
map q3evil2/textures/evil2_basefloor/flr_b-w.tga
tcGen lightmap
}
}

Thanks in advance!
Last edited by gvide on Tue Apr 25, 2006 4:22 pm, edited 1 time in total.
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Foo
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Post by Foo »

Can you use the regular quake 3 textures?

If so, you need to open \textures\shaderlist.txt and add the shader folder at the bottom.
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obsidian
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Post by obsidian »

Step by step guide in the archive sticky (scroll halfway down to the screenies):
http://www.quake3world.com/ubb/Archives ... 26044.html?

I think Foo means \scripts\shaderlist.txt ;)
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
gvide
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Post by gvide »

yes i can ues the regual q3 textures and i have added the it in the shader list but stil i cant se the texture.

and thx obsidian fore the link:)
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Foo
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Post by Foo »

obsidian wrote:I think Foo means \scripts\shaderlist.txt ;)
DSFARGEGF! :puke: :puke: :puke:
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gvide
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Post by gvide »

???=)



//eerie
//gfx
//hell
gothic_block
gothic_button
gothic_door
gothic_floor
gothic_light
gothic_trim
gothic_wall
liquids
//menu
//models
organics
sfx
skin
skies
floor_09

and when load the floor_09 fil i get this in the console : Loaded 0 shaders and created default shader for 0 orphan textures.
:S
obsidian
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Post by obsidian »

If that's all you are doing with your shader, you don't even need one. Just make sure that you pointed the material paths in your ASE file to the correct texture name.

Also, when you say the texture doesn't appear in Radiant, does it still compile fine in game?

Shaderlist.txt contains the names of the actual shader files without the file extensions, not the actual name of the shaders contained within the text file. So "skies.shader" is listed as "skies". "myshaders.shader" would be listed as "myshaders".
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
gvide
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Post by gvide »

it woorkss
Last edited by gvide on Wed Apr 26, 2006 10:46 am, edited 1 time in total.
gvide
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Post by gvide »

ok now can see the textures:D thx fore the help foo and obsidian and sorry fore my bad english and all the trubbbel
gvide
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Post by gvide »

1more question:/

now i can se the texture in the editer but the texture is red and black and a text on inte that says shader image missing is there some wat that i can se thet texture??


Thanks in advance!
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