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"Dumb Bots"
Posted: Mon May 29, 2006 9:03 pm
by gameguy
Hi everyone,
I'm currently implementing a Quake III mod for locational damage and would like to have "Dumb" bot that stands still and gets shot for testing. Does anyone know how to handle this? I've tried to modify the botfiles but the changes don't seem to work.
Thanks for any info.
Posted: Mon May 29, 2006 9:30 pm
by +JuggerNaut+
you might want to post this in "level editing and modeling". probably get more hits there.
Posted: Mon May 29, 2006 9:34 pm
by Foo
Slow the game down with
\devmap q3dm1
then
\timescale 0.1
You should be able to get the shots exactly where you want them in this manner.
Posted: Mon May 29, 2006 10:56 pm
by menkent
better yet, bind a button to "timescale 0.1" so it doesn't take you forever to find the stupid thing.

Posted: Mon May 29, 2006 11:08 pm
by gameguy
Hmmm bind a button to timescale that's an interesting perspective, I'll give it a try.
Thanks Foo and menkent.
Posted: Mon May 29, 2006 11:17 pm
by menkent
it will still be hard to tell exact amounts of damage. the better option might be to just connect a second client to your listen server and do the testing in window mode so you can see exactly how much damage an individual shot will do... since bots don't generally say convenient things like "ow, that did 11 damage compared to 33 when you shot me in the face 5 seconds ago"
edit: like
this
Posted: Mon May 29, 2006 11:25 pm
by Oeloe
If you're going to code a mod with locational damage, making the server tell you how much damage you dealt (debugging info) shouldn't be a problem...
What could help to test the damage on a bot could be to use the cheat "/notarget" so that the bot won't fire back at you. Maybe someone in the LEM subforum could make a simple map in which bots don't move at all.
Posted: Tue May 30, 2006 1:44 am
by menkent
yea, someone just move this to LEM. they'll know.