"Dumb Bots"

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gameguy
Posts: 5
Joined: Wed May 17, 2006 3:09 am

"Dumb Bots"

Post by gameguy »

Hi everyone,

I'm currently implementing a Quake III mod for locational damage and would like to have "Dumb" bot that stands still and gets shot for testing. Does anyone know how to handle this? I've tried to modify the botfiles but the changes don't seem to work.

Thanks for any info.
+JuggerNaut+
Posts: 22175
Joined: Sun Oct 14, 2001 7:00 am

Post by +JuggerNaut+ »

you might want to post this in "level editing and modeling". probably get more hits there.
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Foo
Posts: 13840
Joined: Thu Aug 03, 2000 7:00 am
Location: New Zealand

Post by Foo »

Slow the game down with
\devmap q3dm1
then
\timescale 0.1

You should be able to get the shots exactly where you want them in this manner.
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
menkent
Posts: 2629
Joined: Sun Jul 23, 2000 7:00 am

Post by menkent »

better yet, bind a button to "timescale 0.1" so it doesn't take you forever to find the stupid thing. :p
gameguy
Posts: 5
Joined: Wed May 17, 2006 3:09 am

Post by gameguy »

Hmmm bind a button to timescale that's an interesting perspective, I'll give it a try.

Thanks Foo and menkent.
menkent
Posts: 2629
Joined: Sun Jul 23, 2000 7:00 am

Post by menkent »

it will still be hard to tell exact amounts of damage. the better option might be to just connect a second client to your listen server and do the testing in window mode so you can see exactly how much damage an individual shot will do... since bots don't generally say convenient things like "ow, that did 11 damage compared to 33 when you shot me in the face 5 seconds ago"

edit: like this
Oeloe
Posts: 1529
Joined: Fri Mar 19, 2004 8:00 am

Post by Oeloe »

If you're going to code a mod with locational damage, making the server tell you how much damage you dealt (debugging info) shouldn't be a problem...

What could help to test the damage on a bot could be to use the cheat "/notarget" so that the bot won't fire back at you. Maybe someone in the LEM subforum could make a simple map in which bots don't move at all.
menkent
Posts: 2629
Joined: Sun Jul 23, 2000 7:00 am

Post by menkent »

yea, someone just move this to LEM. they'll know.
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