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Fog and smoke.
Posted: Sun Jun 04, 2006 7:37 pm
by Ganemi
Quake 3 and Quake 4 both used fog in their engines, which made it difficult to see past a certain distance. Since fog is already used in map making, why the hell can't it be implimented in rocket explosions n' shit? I'm sick of smoke puffs and animations.
Posted: Mon Jun 05, 2006 6:22 pm
by iluvquake4
You want more fog and the ability to see less? Or am I misinterpreting your desire?
Posted: Mon Jun 05, 2006 6:28 pm
by Foo
The fog effects in Q3/4 engine are mostly geared towards the perspective of being inside the fog looking through or out of it. For situations where you're outside the fog looking in it's very limited, usually only being able to enter it from one side.
Posted: Mon Jun 05, 2006 6:29 pm
by Foo
I think the technical term would be volumetric fog as opposed to particle fogging. I'm not too familiar with the proper terms.