Fog and smoke.

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Ganemi
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Fog and smoke.

Post by Ganemi »

Quake 3 and Quake 4 both used fog in their engines, which made it difficult to see past a certain distance. Since fog is already used in map making, why the hell can't it be implimented in rocket explosions n' shit? I'm sick of smoke puffs and animations.
iluvquake4
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Post by iluvquake4 »

You want more fog and the ability to see less? Or am I misinterpreting your desire?
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Foo
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Post by Foo »

The fog effects in Q3/4 engine are mostly geared towards the perspective of being inside the fog looking through or out of it. For situations where you're outside the fog looking in it's very limited, usually only being able to enter it from one side.
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
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Foo
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Post by Foo »

I think the technical term would be volumetric fog as opposed to particle fogging. I'm not too familiar with the proper terms.
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
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