Q3ADISC -- Challenge -- 01

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dzjepp
Posts: 12839
Joined: Wed Mar 28, 2001 8:00 am

Q3ADISC -- Challenge -- 01

Post by dzjepp »

Right, was bored and thought we could revive the challenge for a bit. :>

So this weeks challenge will be a baseq3 ctf game of q3ctf1 vs. 6 bots. :paranoid:

The lower bot score the better, so you'd prolly wanna play defense for a while instead of trying to cap. :drool:


Use these settings:

baseq3
g_gametype 4
capturelimit 8
timelimit 20
bot_challenge 1
g_spskill 5
map q3ctf1
addbot anarki, angel, bones, bitterman, biker, cadavre



Also for lan/offline, newbie friendly settings: :icon32:

use ioq3 http://www.quake3world.com/forum/viewtopic.php?p=376049
com_maxfps 142 or 333
cl_maxpackets 125
sv_fps 30
snaps 30
cl_timenudge 0
cl_packetdup 0



[lvlshot]http://img525.imageshack.us/img525/4628 ... 001qn3.jpg[/lvlshot]

As you can see my score is 2 since I capped once so that takes one of the bot capps off. :p glhf!
Last edited by dzjepp on Tue Jul 18, 2006 10:11 pm, edited 6 times in total.
menkent
Posts: 2629
Joined: Sun Jul 23, 2000 7:00 am

Post by menkent »

i thought the bots bugged out on ctf1 and just stood around in the middle or something.
and i'm assuming the bots are all 5 (nightmare)
dzjepp
Posts: 12839
Joined: Wed Mar 28, 2001 8:00 am

Post by dzjepp »

Seemed fine to me. You're bound to have 3 in their base for a good amount of time though. ;)
dzjepp
Posts: 12839
Joined: Wed Mar 28, 2001 8:00 am

Post by dzjepp »

Pfff you guys suck! :p
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