Trouble launching a dedicated server

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Antics
Posts: 4
Joined: Wed Jul 26, 2006 12:40 am

Trouble launching a dedicated server

Post by Antics »

I'm trying to launch a dedicated server. Note that I've installed all the updates (v1.32) and I'm using the following command string: +set dedicated 2 +set net_port 27970 +com_hunkMegs 50

This is what I get:

Q3 1.32 win-x86 Oct 7 2002
----- FS_Startup -----
Current search path:
C:\Program Files\Quake III Arena\baseq3\pak8.pk3 (9 files)
C:\Program Files\Quake III Arena\baseq3\pak7.pk3 (4 files)
C:\Program Files\Quake III Arena\baseq3\pak6.pk3 (64 files)
C:\Program Files\Quake III Arena\baseq3\pak5.pk3 (7 files)
C:\Program Files\Quake III Arena\baseq3\pak4.pk3 (272 files)
C:\Program Files\Quake III Arena\baseq3\pak3.pk3 (4 files)
C:\Program Files\Quake III Arena\baseq3\pak2.pk3 (148 files)
C:\Program Files\Quake III Arena\baseq3\pak1.pk3 (26 files)
C:\Program Files\Quake III Arena\baseq3\pak0.pk3 (3539 files)
C:\Program Files\Quake III Arena/baseq3

----------------------
4073 files in pk3 files
execing default.cfg
execing q3config.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found Intel Pentium III

------- Input Initialization -------
No window for DirectInput mouse init, delaying
Joystick is not active.
------------------------------------
--- Common Initialization Complete ---
Winsock InitializedHitch warning: 841 msec frame time

Opening IP socket: localhost:27970
Hostname: EJP
IP: 192.168.1.100
Working directory: C:\Program Files\Quake III Arena
PunkBuster Server: 0 Power Players loaded from C:\Program Files\Quake III Arena\pb\pbpower.dat
PunkBuster Server: 0 PB Rcon Filters loaded from C:\Program Files\Quake III Arena\pb\pbrcon.dat
PunkBuster Server: pb_sv_SsNext = 0 (0 to 999999)
PunkBuster Server: pb_sv_LogNext = 2 (1 to 999999)
PunkBuster Server: File Not Found: pbsv.cfg
PunkBuster Server: File Not Found: pbsvuser.cfg
PunkBuster Server: PunkBuster Server (v0.993 | A1293 C0.993) Enabled
Hitch warning: 1718857 msec frame time


What do I do from here?
PieceMaker
Posts: 899
Joined: Tue Jan 25, 2005 4:43 pm

Hmmmm?

Post by PieceMaker »

I don't see at the end of your command line the server cfg?

Souldn't you be executing that at the end of your command line?

Something like :+exec server.cfg server.cfg being named
whatever your cfg is named. ;)
prince1000
Posts: 1892
Joined: Sun Jan 07, 2001 8:00 am

Post by prince1000 »

yes that is most definately from no cfg being exec'd.
^misantropia^
Posts: 4022
Joined: Sat Mar 12, 2005 6:24 pm

Post by ^misantropia^ »

Nah. 32 MB should be enough unless you're hosting gargantuan maps. Dedicated servers only need to load the BSP, not any of the other game assets (models, textures, etc.).
Antics
Posts: 4
Joined: Wed Jul 26, 2006 12:40 am

Post by Antics »

How do I find out whatmy cfg file is named?
^misantropia^
Posts: 4022
Joined: Sat Mar 12, 2005 6:24 pm

Post by ^misantropia^ »

riddla wrote:hmm, most servers I've run get spikes up to 60MB+ mem usage when 8+ players are connected.
Linux? `ps` and `top` have the nasty habit of adding the shared libraries (which might be used by more than one program) to the reported memory footprint. Utilities like `memstat` give a fairer representation.
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