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Trouble launching a dedicated server

Posted: Wed Jul 26, 2006 12:48 am
by Antics
I'm trying to launch a dedicated server. Note that I've installed all the updates (v1.32) and I'm using the following command string: +set dedicated 2 +set net_port 27970 +com_hunkMegs 50

This is what I get:

Q3 1.32 win-x86 Oct 7 2002
----- FS_Startup -----
Current search path:
C:\Program Files\Quake III Arena\baseq3\pak8.pk3 (9 files)
C:\Program Files\Quake III Arena\baseq3\pak7.pk3 (4 files)
C:\Program Files\Quake III Arena\baseq3\pak6.pk3 (64 files)
C:\Program Files\Quake III Arena\baseq3\pak5.pk3 (7 files)
C:\Program Files\Quake III Arena\baseq3\pak4.pk3 (272 files)
C:\Program Files\Quake III Arena\baseq3\pak3.pk3 (4 files)
C:\Program Files\Quake III Arena\baseq3\pak2.pk3 (148 files)
C:\Program Files\Quake III Arena\baseq3\pak1.pk3 (26 files)
C:\Program Files\Quake III Arena\baseq3\pak0.pk3 (3539 files)
C:\Program Files\Quake III Arena/baseq3

----------------------
4073 files in pk3 files
execing default.cfg
execing q3config.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found Intel Pentium III

------- Input Initialization -------
No window for DirectInput mouse init, delaying
Joystick is not active.
------------------------------------
--- Common Initialization Complete ---
Winsock InitializedHitch warning: 841 msec frame time

Opening IP socket: localhost:27970
Hostname: EJP
IP: 192.168.1.100
Working directory: C:\Program Files\Quake III Arena
PunkBuster Server: 0 Power Players loaded from C:\Program Files\Quake III Arena\pb\pbpower.dat
PunkBuster Server: 0 PB Rcon Filters loaded from C:\Program Files\Quake III Arena\pb\pbrcon.dat
PunkBuster Server: pb_sv_SsNext = 0 (0 to 999999)
PunkBuster Server: pb_sv_LogNext = 2 (1 to 999999)
PunkBuster Server: File Not Found: pbsv.cfg
PunkBuster Server: File Not Found: pbsvuser.cfg
PunkBuster Server: PunkBuster Server (v0.993 | A1293 C0.993) Enabled
Hitch warning: 1718857 msec frame time


What do I do from here?

Hmmmm?

Posted: Wed Jul 26, 2006 2:07 am
by PieceMaker
I don't see at the end of your command line the server cfg?

Souldn't you be executing that at the end of your command line?

Something like :+exec server.cfg server.cfg being named
whatever your cfg is named. ;)

Posted: Wed Jul 26, 2006 3:49 am
by prince1000
yes that is most definately from no cfg being exec'd.

Posted: Thu Jul 27, 2006 8:30 am
by ^misantropia^
Nah. 32 MB should be enough unless you're hosting gargantuan maps. Dedicated servers only need to load the BSP, not any of the other game assets (models, textures, etc.).

Posted: Thu Jul 27, 2006 11:51 pm
by Antics
How do I find out whatmy cfg file is named?

Posted: Fri Jul 28, 2006 12:31 am
by ^misantropia^
riddla wrote:hmm, most servers I've run get spikes up to 60MB+ mem usage when 8+ players are connected.
Linux? `ps` and `top` have the nasty habit of adding the shared libraries (which might be used by more than one program) to the reported memory footprint. Utilities like `memstat` give a fairer representation.