anyone interested in finishing a skeletor model ?

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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Dr.Schnaggels
Posts: 3
Joined: Wed Jul 26, 2006 5:11 pm

anyone interested in finishing a skeletor model ?

Post by Dr.Schnaggels »

Hi,
(first of all...excuse my bad english...he,he)

while I did an internship I was allowed to use 3dsmax for my own for a while. I started to make a Skeletor model...but I couldnt finish it until the internship ended.
The modeling stuff is quiet done, there are only details which arent so nice (nevermind)...the unwrapping is on some parts not well but for my skinning ability ( no Im really not a proffesional ) it meets the requirements.
The main-thing would be to attach a bip-model a good way on it...thats what I couldnt finish...some parts just like knees or ellbows are getting to edged when moved.
Lower there is a link to a screenshot of my model how it looks so far. So if you are interested and got a little amount of time just mail me and I will mail the max-file with skin.

Please dont come along now with posts like "do your damn work on your own" I just asked...and I think "warez" shouldnt be the solution. Compiling and stuff into some games should be possible with freeware and this I would do on my own..i would love to see this model running around in some games.

bye

http://img213.imageshack.us/my.php?imag ... cr1gi9.jpg

http://img213.imageshack.us/img213/656/skelescr1gi9.jpg
rgoer
Posts: 798
Joined: Sun Aug 17, 2003 7:00 am

Post by rgoer »

dude that skeletor is awesome
Dr.Schnaggels
Posts: 3
Joined: Wed Jul 26, 2006 5:11 pm

Post by Dr.Schnaggels »

thanx...it took hard work, but there are some parts which arent nice...you see that by animating him, thats why I need a real good attached bip on him...a better one than mine.
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Post by obsidian »

Nice model! Textures need a little work, they look blurry for some reason.

It's a shame you no longer have access to MAX so that you can finish the model. Give Gmax a try, which is a "light" version of 3dsMAX. Otherwise, you can try importing it into Maya PLE, which is a free learning edition of Maya.

Perhaps try here as well:
http://polycount.com/
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
R. Tetzlaff
Posts: 50
Joined: Tue Mar 01, 2005 8:21 am

Post by R. Tetzlaff »

Looks cool, I would like to make a voice pack and maybe a skin for it. Hope you can finish it.
Dr.Schnaggels
Posts: 3
Joined: Wed Jul 26, 2006 5:11 pm

Post by Dr.Schnaggels »

If I can finish it one day I will start posting again...thanx for the positive feedback !

bye
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