Hi,
(first of all...excuse my bad english...he,he)
while I did an internship I was allowed to use 3dsmax for my own for a while. I started to make a Skeletor model...but I couldnt finish it until the internship ended.
The modeling stuff is quiet done, there are only details which arent so nice (nevermind)...the unwrapping is on some parts not well but for my skinning ability ( no Im really not a proffesional ) it meets the requirements.
The main-thing would be to attach a bip-model a good way on it...thats what I couldnt finish...some parts just like knees or ellbows are getting to edged when moved.
Lower there is a link to a screenshot of my model how it looks so far. So if you are interested and got a little amount of time just mail me and I will mail the max-file with skin.
Please dont come along now with posts like "do your damn work on your own" I just asked...and I think "warez" shouldnt be the solution. Compiling and stuff into some games should be possible with freeware and this I would do on my own..i would love to see this model running around in some games.
bye
http://img213.imageshack.us/my.php?imag ... cr1gi9.jpg
http://img213.imageshack.us/img213/656/skelescr1gi9.jpg
anyone interested in finishing a skeletor model ?
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Nice model! Textures need a little work, they look blurry for some reason.
It's a shame you no longer have access to MAX so that you can finish the model. Give Gmax a try, which is a "light" version of 3dsMAX. Otherwise, you can try importing it into Maya PLE, which is a free learning edition of Maya.
Perhaps try here as well:
http://polycount.com/
It's a shame you no longer have access to MAX so that you can finish the model. Give Gmax a try, which is a "light" version of 3dsMAX. Otherwise, you can try importing it into Maya PLE, which is a free learning edition of Maya.
Perhaps try here as well:
http://polycount.com/
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