Who has a good CPMA server cfg?

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^misantropia^
Posts: 4022
Joined: Sat Mar 12, 2005 6:24 pm

Post by ^misantropia^ »

Most CPMA admins use one of the default configs and let the players callvote on just about everything. What kind of server do you intend to host?
prince1000
Posts: 1892
Joined: Sun Jan 07, 2001 8:00 am

Post by prince1000 »

this is what i use:

Code: Select all

/cpma/modes/VQ3DUEL.cfg

type 1
timelimit 15

/cpma/vq3duel.cfg

seta server_gameplay "VQ3"
seta mode_start "VQ3DUEL"
g_allowvote 1
sv_hostname "CPMA"
sv_maxclients "8"
pb_sv_disable

map pro-q3dm6
F:\q3\quake3.exe +set fs_game cpma +set dedicated 1 +set vm_game 2 +exec vq3duel.cfg
dzjepp
Posts: 12839
Joined: Wed Mar 28, 2001 8:00 am

Post by dzjepp »

You can run an osp cfg just fine me thinks... the great thing about cpma is that callvoting a gametype does not require a map restart, so you can leave eveything in and have a fast way of switching when people want something else. :)

There are some different ways to tweak your connection for cpma though...

http://massman.dk/q3/network.cfg
prince1000
Posts: 1892
Joined: Sun Jan 07, 2001 8:00 am

Post by prince1000 »

one thing i dont know is how to set tdm to spawn w/ 50MG bullets...
^misantropia^
Posts: 4022
Joined: Sat Mar 12, 2005 6:24 pm

Post by ^misantropia^ »

Create a modes/TDM50MG.cfg with the following:

Code: Select all

type 3
ammo 50,0,0,0,0,0,0,0
Next, add the following lines to your server.cfg:

Code: Select all

set mode_start "TDM50MG"
set server_gameplay "TDM50MG"
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