Inf_speed2

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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Infernis
Posts: 615
Joined: Thu Feb 17, 2005 12:00 pm

Inf_speed2

Post by Infernis »

Below you'll find my second attempt at a speedmap. The geometry was done in exactly one hour and 31 minutes. I guess I became a bit too ambitous. Again, there were some compiling issues. But luckily dONKEY saved the day.

With this, I also fulfilled a promise long overdue, to Myth, of me using his texture set and the textures he specifically made on my request.

Anyway, you can download it here. Not to forget, a screenie below:

Image
Inf - Leaving in it's torturous wake nothing but vicious, cannabalistic, mutated, radiated and horribly disfigured hordes of satanic killers!
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Foo
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Location: New Zealand

Post by Foo »

Tidily done.

Add a third path or a third room and it would play well.
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
Infernis
Posts: 615
Joined: Thu Feb 17, 2005 12:00 pm

Post by Infernis »

Actually, I'm working on making a full version of this. It will be my first map aimed at comptetive gameplay. So it might take me a while to get the alpha out. It has to be perfect.
Inf - Leaving in it's torturous wake nothing but vicious, cannabalistic, mutated, radiated and horribly disfigured hordes of satanic killers!
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Foo
Posts: 13840
Joined: Thu Aug 03, 2000 7:00 am
Location: New Zealand

Post by Foo »

Betas you mean? And they won't be perfect if you're out to make something fit for comp play (targeting the renewed interest now the CPL chose Q3?), you'll achieve a decent level only after a lot of good players have looked it over.

Even if your primary ability is in the game and not the editor, still needs to go in front of lots of other players. Just by virtue of being the level author the bias you acquire skews how you look at the finished product.

In my experience.
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
Infernis
Posts: 615
Joined: Thu Feb 17, 2005 12:00 pm

Post by Infernis »

Perhaps perfect is the wrong word. I'm just saying that I'm putting a lot of thought into it. I will also put it up for testing on several forums. Hopefully meaning that the end result will be more competitive then most maps. Plus for me, it's focussing more on gameplay.

Simply put: I don't want a map of which people say:"Looks incredible, plays like crap". It has to offer the best of both worlds. It's a long shot ofcourse but why aim for less?
Inf - Leaving in it's torturous wake nothing but vicious, cannabalistic, mutated, radiated and horribly disfigured hordes of satanic killers!
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