Q3map Error

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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KD
Posts: 4
Joined: Sat Jul 29, 2006 1:22 pm

Q3map Error

Post by KD »

Hi all !
I am new to mapping and am tring to get my first .map file to compile. If someone with great wisdom could help me it would be much appreciated ....

Platform/Programs
  • Windows XP Pro
    mohradiant
    MBuilder
This is the compiler error:
C:\PROGRA~1\EAGAME~1\MOHAA\main\maps\dm>"C:\PROGRA~1\MOHAAT~1\Q3map.exe" -gamed
ir C:\PROGRA~1\EAGAME~1\MOHAA C:\PROGRA~1\EAGAME~1\MOHAA\main\maps\dm\KDs1stMap.
map
---- q3map ----
----- FS_Startup -----
----------------------
24748 files in pk3 files

************ ERROR ************
MAX_SURFACE_INFO


It is my understanding that this occurs when you have more than 3192 shaders in your map. Thats clearly not the case here.

It is a very very small map. View the .map file here -> http://home.comcast.net/~aodkillerdude/KDs1stMap.txt

Again, any help would be appreciated.

KD
4days
Posts: 5465
Joined: Tue Apr 16, 2002 7:00 am

Post by 4days »

think you need to temporarily remove any custom pk3's from the folder you're working in (so temporarily remove any pk3's from 'main' that aren't essential to your map and weren't installed with the game).
Kat
Posts: 952
Joined: Tue Nov 14, 2000 8:00 am

Post by Kat »

Yes, if you're using the original Q3map compiler that came with the tools it's bottoming out becasue it reading too many shaders.
[url=https://www.katsbits.com/tutorials#q3w]Tutorials, tools and resources[/url]
KD
Posts: 4
Joined: Sat Jul 29, 2006 1:22 pm

Post by KD »

Thanks, that was the problem. Were cooking on the front burner know ;)
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