Since the problem hasn't been solved yet at Map-center I figured I would give it a try here. Freaking annoying problem. Below you'll find some copy & pasting of my initial post. For suggestions and failed attempt at solving it, I suggest reading this thread. Oh and no, the map isn't leaked!
For some odd reason I can't compile .AAS files anymore. I use Q3map2Toolz as a frontend compiler. I also tried the Quake Toolkit but the results are the same.
I can run the bspc, it gives me a dos screen and numbers are flying by, but it doesn't save an .AAS file.
I tried searching for .AAS files on my computer and it found some, but not mine. So it isn't saved it a weird location.
I take a .mapfile, I compile it using -meta and -lightfast and then I select the .bsp and run bspc. dONKEY confirmed this shouldn't pose problems. My frontend compiler directs to the bspc.exe found in the baseq3\Radiant 1.4.0 directory. I also tried replacing it by the bspc.exe dONKEY sent me. It doesn't change anything.
Below you'll find a snapshot of the dos screen when running the bspc stage. I'm kinda running out of ideas. It's probably something I overlooked but please point me to it.
Opened log bspc.log
BSPC version 2.1h, May 6 2001 16:15:03 by Mr Elusive
optimize = true
bsp2aas: D:\Editing\Quake 3\baseq3\maps\mc-sm02-inf.bsp to D:\Editing\Quake 3\baseq3\maps\mc-sm02-inf.aas
-- Q3_LoadMapFromBSP --
Loading map from D:\Editing\Quake 3\baseq3\maps\mc-sm02-inf.bsp...
creating planar surface planes...
searching visible brush sides...
0 brush sides
1644 brush sides
98 brush sides textured out of 1644
nummapbrushsides = 3282
1 curve brushes
40 curve brushes
1 threads
-------- Brush CSG ---------
595 original brushes
0 output brushes
525
-------- Brush BSP ---------
525 brushes
1092 visible faces
0 nonvisible faces
3280 total sides
Win32 multi-threading
1 threads max
depth first bsp building
0 splits
3074
826 KB of peak total bsp memory
BSP tree created in 1 seconds
------- Prune Nodes --------
1612 pruned nodes
---- Node Portalization ----
0 nodes portalized
1463
3 tiny portals
Infernis wrote:WARNING: no entities inside
ERROR: **** leaked ****
If you don't have a spawnpoint, BSPC considers your map to be "leaked" since it doesn't know where to start the process, what's inside, what's outside.
Also check to make sure your spawnpoint isn't overlapping with any brushes.
Spawnpoints are added and are not overlapping other brushes. It is a fully fuctional DM map. Funny thing is, if I sent this to my pal dONKEY. He can compile the .AAS, with the same program I'm using, without any problems.
Inf - Leaving in it's torturous wake nothing but vicious, cannabalistic, mutated, radiated and horribly disfigured hordes of satanic killers!
Well if you can totally rule out a problem with the map file as you seem to have since it works on another machine, the fastest course of action would probably be to back up your mapping work, then tear out the editor and reinstall it ground up. 10 mins work.
Hmmn. That's the latest version of bspc, so that's not it. A couple of things you might try:
1. I've had mystery leaks before too in the .aas process (I've never been in the situation where it would compile on one machine but not another, but maybe that's just because I didn't try...). Anyway, I've made them go away a couple of times by screwing with clusterportals and making minor adjustments to same. Raven (mapper) has had the same experience. This is lame because it's akin to waving chicken bones and crossing your fingers rather than doing something specific, but...eh.
2. What process are you actually using to compile the .aas? Are you using the radiant compile menu, or using batch files? And yeah, like Foo said, compile switches... I see you're using -optimize; and I assume you're also using -forcesidesvisible?