.AAS creation problems
Posted: Thu Aug 03, 2006 10:41 am
Since the problem hasn't been solved yet at Map-center I figured I would give it a try here. Freaking annoying problem. Below you'll find some copy & pasting of my initial post. For suggestions and failed attempt at solving it, I suggest reading this thread. Oh and no, the map isn't leaked!
For some odd reason I can't compile .AAS files anymore. I use Q3map2Toolz as a frontend compiler. I also tried the Quake Toolkit but the results are the same.
I can run the bspc, it gives me a dos screen and numbers are flying by, but it doesn't save an .AAS file.
I tried searching for .AAS files on my computer and it found some, but not mine. So it isn't saved it a weird location.
I take a .mapfile, I compile it using -meta and -lightfast and then I select the .bsp and run bspc. dONKEY confirmed this shouldn't pose problems. My frontend compiler directs to the bspc.exe found in the baseq3\Radiant 1.4.0 directory. I also tried replacing it by the bspc.exe dONKEY sent me. It doesn't change anything.
Below you'll find a snapshot of the dos screen when running the bspc stage. I'm kinda running out of ideas. It's probably something I overlooked but please point me to it.
BSP Log:Opened log bspc.log
BSPC version 2.1h, May 6 2001 16:15:03 by Mr Elusive
optimize = true
bsp2aas: D:\Editing\Quake 3\baseq3\maps\mc-sm02-inf.bsp to D:\Editing\Quake 3\baseq3\maps\mc-sm02-inf.aas
-- Q3_LoadMapFromBSP --
Loading map from D:\Editing\Quake 3\baseq3\maps\mc-sm02-inf.bsp...
creating planar surface planes...
searching visible brush sides...
0 brush sides
1644 brush sides
98 brush sides textured out of 1644
nummapbrushsides = 3282
1 curve brushes
40 curve brushes
1 threads
-------- Brush CSG ---------
595 original brushes
0 output brushes
525
-------- Brush BSP ---------
525 brushes
1092 visible faces
0 nonvisible faces
3280 total sides
Win32 multi-threading
1 threads max
depth first bsp building
0 splits
3074
826 KB of peak total bsp memory
BSP tree created in 1 seconds
------- Prune Nodes --------
1612 pruned nodes
---- Node Portalization ----
0 nodes portalized
1463
3 tiny portals
261 KB of portal memory
806 KB of winding memory
------ FloodEntities -------
WARNING: no entities inside
ERROR: **** leaked ****
Closed log bspc.log
Light log:2.5.16
2 threads
Q3Map - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.16
GtkRadiant - v1.5.0 Oct 8 2004 08:08:27
Voter turnout
VFS Init: D:/Editing/Quake 3/baseq3/
--- BSP ---
Creating meta surfaces from brush faces
entering scripts/shaderlist.txt
entering scripts/base_button.shader
entering scripts/base_door.shader
entering scripts/base_floor.shader
entering scripts/base_light.shader
entering scripts/base_object.shader
entering scripts/base_support.shader
entering scripts/base_trim.shader
entering scripts/base_wall.shader
entering scripts/common.shader
entering scripts/ctf.shader
entering scripts/gothic_block.shader
entering scripts/gothic_button.shader
entering scripts/gothic_door.shader
entering scripts/gothic_floor.shader
entering scripts/gothic_light.shader
entering scripts/gothic_trim.shader
entering scripts/gothic_wall.shader
entering scripts/liquids.shader
entering scripts/organics.shader
entering scripts/sfx.shader
entering scripts/skin.shader
entering scripts/skies.shader
entering scripts/mythtex01.shader
entering scripts/shaderlab_1337.shader
Loading D:\Editing\Quake 3\baseq3\maps\mc-sm02-inf.map
entering D:\Editing\Quake 3\baseq3\maps\mc-sm02-inf.map
0 areaportals
Size: 0, 64, -128 to 1344, 832, 512
block size = { 1024 1024 1024 }
131 leafs filled
writing D:\Editing\Quake 3\baseq3\maps\mc-sm02-inf.prt
--- WriteSurfaceExtraFile ---
Writing D:\Editing\Quake 3\baseq3\maps\mc-sm02-inf.srf
Writing D:\Editing\Quake 3\baseq3\maps\mc-sm02-inf.bsp
Wrote 0.1 MB (147156 bytes)
1 seconds elapsed
2.5.16
2 threads
Q3Map - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.16
GtkRadiant - v1.5.0 Oct 8 2004 08:08:27
Voter turnout
VFS Init: D:/Editing/Quake 3/baseq3/
--- Light ---
Fast mode enabled
entering scripts/shaderlist.txt
entering scripts/base_button.shader
entering scripts/base_door.shader
entering scripts/base_floor.shader
entering scripts/base_light.shader
entering scripts/base_object.shader
entering scripts/base_support.shader
entering scripts/base_trim.shader
entering scripts/base_wall.shader
entering scripts/common.shader
entering scripts/ctf.shader
entering scripts/gothic_block.shader
entering scripts/gothic_button.shader
entering scripts/gothic_door.shader
entering scripts/gothic_floor.shader
entering scripts/gothic_light.shader
entering scripts/gothic_trim.shader
entering scripts/gothic_wall.shader
entering scripts/liquids.shader
entering scripts/organics.shader
entering scripts/sfx.shader
entering scripts/skin.shader
entering scripts/skies.shader
entering scripts/mythtex01.shader
entering scripts/shaderlab_1337.shader
Loading D:\Editing\Quake 3\baseq3\maps\mc-sm02-inf.bsp
Loading D:\Editing\Quake 3\baseq3\maps\mc-sm02-inf.srf
Loading D:\Editing\Quake 3\baseq3\maps\mc-sm02-inf.map
entering D:\Editing\Quake 3\baseq3\maps\mc-sm02-inf.map
--- SetupGrid ---
Grid size = { 64, 64, 128 }
1716 grid points
13 point lights
0 spotlights
50 diffuse (area) lights
1 sun/sky lights
64 total lights
0 culled lights
--- TraceGrid ---
0...1...2...3...4...5...6...7...8...9... (0)
22 x 13 x 6 = 1716 grid
--- MapRawLightmap ---
0...1...2...3...4...5...6...7...8...9... (0)
24716 luxels
20491 luxels mapped
816 luxels occluded
64 total lights
0 culled lights
--- IlluminateRawLightmap ---
0...1...2...3...4...5...6...7...8...9... (2)
24716 luxels illuminated
--- IlluminateVertexes ---
0...1...2...3...4...5...6...7...8...9... (0)
1539 vertexes illuminated
--- StoreSurfaceLightmaps ---
22553 luxels used
32768 luxels stored (68.83 percent efficiency)
0 solid surface lightmaps
19 identical surface lightmaps, using 342 luxels
0 vertex forced surfaces
0 vertex approximated surfaces
2 BSP lightmaps
2 total lightmaps
17 unique lightmap/shader combinations
Writing D:\Editing\Quake 3\baseq3\maps\mc-sm02-inf.bsp
Wrote 0.2 MB (259188 bytes)
3 seconds elapsed