i'm sure the answer to this is really obvious, but after days of scouring the web i'm gonna break down and ask:
when i import md3 models int GtkRadiant as misc_model entities, they work fine; but they don't show up in-game. other basic things (brushes, textures, etc) work ok; and the entities seem ok when looking at the source of the .map file too. this is true both for models i make myself and add to the pk3, for models that i download and put into baseq3/ , and models that are part of the standard game. is there a setting i need to do in radiant? or some extra bit of file/path tweaking?
i'm using gtkradiant 1.4 on linux.
thanks,
--skullmunky
n00b question - misc_models don't show up in game?
-
- Posts: 3
- Joined: Tue Aug 22, 2006 4:42 pm
-
- Posts: 3
- Joined: Tue Aug 22, 2006 4:42 pm

with the textures - if i use a model like the "STORCH" from the tutorials, or one that is part of the standard pak0 - it should have the texture in there already, right? or do i also need to include it in my pk3? and if quake isn't finding the texture, would it give an error or just not show the object? i've only worked on bots and player models before, this is my first mapl; i remember there was something like this that happened if the model didn't have the skin or the texture in the pak, but it usually gave an error.
-
- Posts: 4022
- Joined: Sat Mar 12, 2005 6:24 pm
-
- Posts: 3
- Joined: Tue Aug 22, 2006 4:42 pm
Victory! thanks plan b & misantropia. it was compiling to the wrong file. when i made arenas.txt, i put the arena name as "test1.map" when it should have been just "test1". because of that, quake looked for test1.map.bsp. first time that happened, i renamed test1.bsp to test1.map.bsp just to see if it would work, and then promptly forgot about it. all the rest of the compiles wrote new versions of test1.bsp but the pk3 kept using the -first- one i had made. now everything's good.
although, interestingly, strings test1.bsp | grep misc_model returns nothing, even in the working one. 'strings test1.bsp | less' does let me see that the textures are referenced correctly though, which is really nice.
although, interestingly, strings test1.bsp | grep misc_model returns nothing, even in the working one. 'strings test1.bsp | less' does let me see that the textures are referenced correctly though, which is really nice.
-
- Posts: 4022
- Joined: Sat Mar 12, 2005 6:24 pm