Hi, I been searching every where for a possible problem like mine, i even checked q3 default maps for see how it was done but stil no luck.
My problem is simple..., I have a 4 block heigh size, and this were supose be enought for prevent the damage done by under it reflects on top, I mean is, my map has 2 floors, main floo and 2nd floor, and people can shoot from main floor and the "splash" damage can hurt the players who be on 2nd floor...
and the worse is, when someone shooting on the 2nd floor, the people on main floor when look up can see the 'light' of rockets and such and even gauntel, so is there any way i can stop this to happand??!, my map is already praticaly complete (stil need work a lil more on hint) but this bug stil annoys me.., if we be able hurt people on 2nd floor by the "spalsh" damage is ok, but see the shots lights ....
Hope I have explained my issue clearly and you be able help me out, I realy apreciate it
Thanks.
spalsh damage issue on floor/ceiling
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- Posts: 2237
- Joined: Sat Mar 12, 2005 10:49 pm
that is the weird thing..., i already had tried with a 64 block high... (grid 8 as 8 blocks), and i stil could SEE and FEEL the splash damage...., and i tooked a look in default q3 maps and they have no way a 64 high blocks... most are around 32 or 40 or so..., and I just for case have just finished test it again as 8x8 and keep same thing...., i'm using normal textures, no shaders or anything on floor, so do i need modify something??
i even tried add a missileclip of size 2 squares in lower of floor so the spalh damage done wouldn't be felt on it but stil same thing....
any ideas plz?
thanks
i even tried add a missileclip of size 2 squares in lower of floor so the spalh damage done wouldn't be felt on it but stil same thing....
any ideas plz?
thanks
ok thanks, i'm working on it, but make an entire map more "thicker" on the floor is a hell of a job lol :P, specialy cuz have ltos of different areas... but i'm working on it, thanks for the help
i just thought it maybe existed some kind of shader i could apply betwen the floor wich would prevent the spalsh damage, but nm
thanks
i just thought it maybe existed some kind of shader i could apply betwen the floor wich would prevent the spalsh damage, but nm
thanks
hi, well i play in 2 versions, i play 1.32 most OSP and ocasionay RA3, but most time I play in 1.16n freeze
but i'm makin the map at 1.32 and the 'public tests' i do in 1.16n...
i had no idea this was a version bug, so my only sollution so far were making a floor of height of aorund 256 (7 blocks in grid 8) ..., wich made floor HUGE but stil
and the only weird thing is, i took a look at q3dm8 from ID (found on web in .map format) and i noticed the floors were way smaller then this, some floors (for exemple pool hall ceiling to plasma floor) were around 64 height (4 blocks 8 grid) and this map exist since version 1.11
(default q3)
and i tried already, player clip, missile clip, weapon clip, FULL clip and no result..., logicaly missile clip should fix this since it is written on shader for 'nodamage' ... but stil...
but i'm makin the map at 1.32 and the 'public tests' i do in 1.16n...
i had no idea this was a version bug, so my only sollution so far were making a floor of height of aorund 256 (7 blocks in grid 8) ..., wich made floor HUGE but stil
and the only weird thing is, i took a look at q3dm8 from ID (found on web in .map format) and i noticed the floors were way smaller then this, some floors (for exemple pool hall ceiling to plasma floor) were around 64 height (4 blocks 8 grid) and this map exist since version 1.11

and i tried already, player clip, missile clip, weapon clip, FULL clip and no result..., logicaly missile clip should fix this since it is written on shader for 'nodamage' ... but stil...